Going through some old TSR modules, I noticed plenty of places where it called for a "morale check" to see the creature in question was scared/untrained enough to run like the dickens.
4E, as far as I've noticed, doesn't have any set rules for this. So, how could I incorporate this into my game? For example, the players encounter a group of monster quite beyond their abilities -- or so they think. As the encounter wears on however, this overlarge group of baddies notice some of their comrads dropping like flies, and must make a 'morale check' to see if they break ranks.
Should I reflect this by a roll against their will defense, or should I make it a "saving throw" where 10- means failure, and 11+ means success? What do the might EN Citizens think?
4E, as far as I've noticed, doesn't have any set rules for this. So, how could I incorporate this into my game? For example, the players encounter a group of monster quite beyond their abilities -- or so they think. As the encounter wears on however, this overlarge group of baddies notice some of their comrads dropping like flies, and must make a 'morale check' to see if they break ranks.
Should I reflect this by a roll against their will defense, or should I make it a "saving throw" where 10- means failure, and 11+ means success? What do the might EN Citizens think?