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More about wizards by kunadam

Lord Tirian said:
It probably means that spells are more powerful than a fighter's per-day ability - but I think that's pretty important. If a wizard's per-day ability would be as powerful as a fighter's per-day ability... then the wizard would rather be a fighter-sans-flavour.

It's the wizard's shtick to be focused on powerful, reality-bending effects. In contrast, they have weaker at-will stuff and will probably be wimpy and hardly armoured (without the right feats).

It sounds right that the wizard has the most powerful abilities (albeit very limited) - as long as they are not game-breaking as now.

Cheers, LT.

I'm really hoping you're wrong here. I for one want fighter daily = wizard daily. If the multiclassing works by picking up powers from other classes this is needed, actually...

Anyway, I thought about those rituals; could the cleric get something similar (I'm thinking miracles :p)
 

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Well, they've already said that their intent is for Wizard at-will to be be less useful than Fighter at-will abilities. Since daily abilities aren't nearly the whole of one's arsenal anymore, this is pretty fair in most cases.

(Exceptions being, I guess, if you only have one short fight a day ever.)
 

Interesting. I like most of it, though there are a few parts I disagree with:

- I'm not a fan of having a separate class for necromancy. Wizards are wizards to me.
- I think I'd switch the associations of wand and staff, just based on my personal tastes.
 

Sir Brennen said:
Ugh! The death of magic schools is the first major 4E crimp in my exisitng homebrew. I had a zodiac-like set of demigods, each representing one of the schools. Back to the drawing board on that one...

I like your pantheon idea. Wish I had thought of it myself.
 


I think this is the first (out of many to come) problems caused by the fact that Races & Classes was written while the major rules were still being worked on.

Mearls said a while ago (but after GenCon) that wizards schools are still present in 4E. I'll believe him over Races & Classes any day.
 

Hmmm... "dagger" as a possible implement for future releases? Fantastic! This probably means the staff/orb/wand triad isn't set in stone. And we'll see tome again. Sweet. :)
 

Jonkymm said:
There is 2 or so pages on tiers of power (heroic, paragon and epic). The important part is the paragon paths and epic destinies. They replace prestige classes. They are additional power/abilities, that you can choose once you hit 11th or 21st level. They are very much like prestige classes and battle captain, mystic theurge, weapon master, prince of knaves and cavalier are mentioned.

:(

My favorite Prestige Classes were the 5-level ones you could take at 6th level. I don't think I ever played above level 13 in 20 years of D&D, my campaigns (and the ones I played in) never lasted that long.
 

I really like the idea of implements. Except the effing' wand... I loathe the wand. Yeah, I know it's a bit juvenile, but it's just too 'harry' for me. Fireballum mortum! *ZAAAAAP*, nix the wand, gief tome plz!

I really hope warlock will be able to summon stuff, if it's gone from wizards.. Even though it's extremely time consuming (with multiple critters all rolling attacks, grapples, saves, aoos and so forth), I *really* loved playing a character specialized in summoning stuff (Giant crocodile, I choose you!).

Rituals sounds cool.

As far as enchantment going out, I dunno.. I think think that the wizardly stunningly beautiful enchantress ('All shall love me and despair!') is a fairly 'iconic' role, a shame to see it go.

I really hope they take a big hint from mindscape and once they publish psions, finally do the psionic combat stuff right :)
 

Rechan said:
I consider Reality Bending like, say, "I cast a spell. It's now sunup."
For me, as physics-nerd and student, violating the conservation of mass and energy is reality-bending, so producing a web out of thin air is pretty rad for my standards! ;)
Aage said:
I'm really hoping you're wrong here. I for one want fighter daily = wizard daily. If the multiclassing works by picking up powers from other classes this is needed, actually...
Well, if fighter daily = wizard daily... then why should the wizard at will =/= fighter at will?

My point is NOT that wizards are more powerful in overall game balance (the average over 4-5 encounters should be the same), but I like that wizards have a focus on their daily powers, while the fighters probably focus more on their at will abilities - this will give the classes a different way of tactics. Otherwise, the wizard would be a fighter in all but name.

I do NOT want a more powerful wizard, just a slight shift of their category they're best in. I'd say rogues and rangers could be best at per-encounter stuff, for example, so every class has some focus where they can shine.

Unless they're so disparate that you'll get the five-minute work day again. THEN something is wrong.

I hope you can understand (even if you do not share my opinion) my point of view.

Cheers, LT.
 

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