More attacks than an octopus and his Siamese twin…nearly

Cephid

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More attacks than an octopus and his Siamese twin…nearly

I was just reading a post the other day and found out that flurry of blows works with TWF. The issue is all the stacking penalties to hit, leading to the term: 'flurry of misses'.

But here is what I thought:
First 13 levels

Monk 3 (2 feats)
Fighter 2 (2 feats)
Shou Deciple 5 (2 feats) [unapproachable east]
Shintao Monk 3 (2 feats) [oriental adventures]

This gives a BAB of +13 and a flurry of +2 attacks for no penalty to hit.
Lots of feats (13 feats in 13 levels.)
Shou: Can use any weapon in a flurry of blows.
With a monks belt, the build does 2d8 unarmed damage.
Base move speed of 70'.

Base attacks by level 13 we have:
+11/+11/+11/+11/+6/+1 +11/+6/+1
Boots of haste/flurry/flurry/1st base/2nd base/3rd base 1st off hand/2nd off hand/3rd off hand.

9 attacks at a good base attack bonus. When I get a BAB of +16 (in 3 levels time) I'll have 11 attacks per round. More if I take cleave and combat reflexes.

So far, i'm total free for weapon choice. Only thing is off hand attacks have to be light (or unarmed attacks).

Now I need to boost damage for all attacks and get into full attack position quickly.
Thinking of taking:
Rogue 3 (2d6 sneak)
Ninja 3 (2d6 sneak. Swift invisible for getting into combat and sneak attacks.)
Assassin 1 (1d6 sneak)

Or

maybe Dervish 3 for 'Pounce' like ability and spring attack and scimitar in off hand.

Or

... what do you think?


Where should I go from here?
Defence?
Boost damage?
Further increase attacks?
Get into full attacks quick?
 

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Be a thri-kreen, so you can use four claw attacks secondary (though not with flurry, unfortunately... I think... but Shou Disciple might get around that restriction). (The Multiweapon Fighting chain has higher requirements than the TWF chain, though.)

Take two levels of Totemist and the Girallon Arms soulmeld (both from Magic of Incarnum) to gain four more claw attacks.
 

I realy wanted to keep it a human(ish) build. So just 2 arms, and I wanted to use weapons, now natural weapons.

No broken PrC or realy old material please.
 


opps I forgot to say:
I am aiming for a melee build, so no throwing stuff please.
I realy just thought it as a TWF build with a bonus from flurry.
 

Take some levels of Warblade or Swordsage, there are a few maneuvers that grant extra attacks. I forget what the school is called (Tiger Claw?).
 

I (house) rule that TWF = Flurry. If you're a monk, you use the Flurry track instead of TWF. I think they'll get officially combined in 4E.
 

There was a Monk/ShouDisciple in one of my games with a similar build to the OP. He eventually wound up with 9 attacks per round, 10 with Haste, and 11 with that PH2 feat that gives you another attack with slashing weapons at a high penalty. He used Thinblades so he would crit, and he had something or other that also gave him light sneak attack damage plus the feat that made critical hits into sneak attacks.

Ironically since you mentioned an octopus, this character's mortal enemy and archrival was a giant sentient octopus, the only enemy who had a similar number of attacks. They were fairly evenly matched--the octopus had a better attack bonus but lower AC, and vice versa for the Shou Disciple.
 

"and he had something or other that also gave him light sneak attack damage plus the feat that made critical hits into sneak attacks."

Sounds cool. Do you know what they were?
I'd be interested in having a look.
 

Cephid said:
"and he had something or other that also gave him light sneak attack damage plus the feat that made critical hits into sneak attacks."

Sounds cool. Do you know what they were?
I'd be interested in having a look.
The feat that makes critical hits into sneak attacks is in PH2. The light sneak attack damage was from the PrC he took after Shou Disciple, though I can't remember which (he did not take the Shintao Monk PrC in your build but had some ninjaish one instead)
 

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