More attacks than an octopus and his Siamese twin…nearly
I was just reading a post the other day and found out that flurry of blows works with TWF. The issue is all the stacking penalties to hit, leading to the term: 'flurry of misses'.
But here is what I thought:
First 13 levels
Monk 3 (2 feats)
Fighter 2 (2 feats)
Shou Deciple 5 (2 feats) [unapproachable east]
Shintao Monk 3 (2 feats) [oriental adventures]
This gives a BAB of +13 and a flurry of +2 attacks for no penalty to hit.
Lots of feats (13 feats in 13 levels.)
Shou: Can use any weapon in a flurry of blows.
With a monks belt, the build does 2d8 unarmed damage.
Base move speed of 70'.
Base attacks by level 13 we have:
+11/+11/+11/+11/+6/+1 +11/+6/+1
Boots of haste/flurry/flurry/1st base/2nd base/3rd base 1st off hand/2nd off hand/3rd off hand.
9 attacks at a good base attack bonus. When I get a BAB of +16 (in 3 levels time) I'll have 11 attacks per round. More if I take cleave and combat reflexes.
So far, i'm total free for weapon choice. Only thing is off hand attacks have to be light (or unarmed attacks).
Now I need to boost damage for all attacks and get into full attack position quickly.
Thinking of taking:
Rogue 3 (2d6 sneak)
Ninja 3 (2d6 sneak. Swift invisible for getting into combat and sneak attacks.)
Assassin 1 (1d6 sneak)
Or
maybe Dervish 3 for 'Pounce' like ability and spring attack and scimitar in off hand.
Or
... what do you think?
Where should I go from here?
Defence?
Boost damage?
Further increase attacks?
Get into full attacks quick?
I was just reading a post the other day and found out that flurry of blows works with TWF. The issue is all the stacking penalties to hit, leading to the term: 'flurry of misses'.
But here is what I thought:
First 13 levels
Monk 3 (2 feats)
Fighter 2 (2 feats)
Shou Deciple 5 (2 feats) [unapproachable east]
Shintao Monk 3 (2 feats) [oriental adventures]
This gives a BAB of +13 and a flurry of +2 attacks for no penalty to hit.
Lots of feats (13 feats in 13 levels.)
Shou: Can use any weapon in a flurry of blows.
With a monks belt, the build does 2d8 unarmed damage.
Base move speed of 70'.
Base attacks by level 13 we have:
+11/+11/+11/+11/+6/+1 +11/+6/+1
Boots of haste/flurry/flurry/1st base/2nd base/3rd base 1st off hand/2nd off hand/3rd off hand.
9 attacks at a good base attack bonus. When I get a BAB of +16 (in 3 levels time) I'll have 11 attacks per round. More if I take cleave and combat reflexes.
So far, i'm total free for weapon choice. Only thing is off hand attacks have to be light (or unarmed attacks).
Now I need to boost damage for all attacks and get into full attack position quickly.
Thinking of taking:
Rogue 3 (2d6 sneak)
Ninja 3 (2d6 sneak. Swift invisible for getting into combat and sneak attacks.)
Assassin 1 (1d6 sneak)
Or
maybe Dervish 3 for 'Pounce' like ability and spring attack and scimitar in off hand.
Or
... what do you think?
Where should I go from here?
Defence?
Boost damage?
Further increase attacks?
Get into full attacks quick?