cleaverthepit
First Post
House rule #1Particle_Man said:Let's see how modular and tinker-friendly C&C is.
Using the 3, 4-5, 6-8, 9-12, 13-15, 16-17, 18 system:
Particle_Man House Rule #1: A racial ability bonus raises that ability to the lowest number in the new penalty/bonus category. A racial ability penalty lowers that ability to the highest number in the new penalty/bonus category. Thus if you start with a 13 and get a bonus, it becomes 16, but if you start with a 15 and get a penalty, it becomes a 12. Exception: where the ability penalty is -2, then use the above house rule or lower the ability score 2 points, depending on which results in a lower ability score. (So an 18 would become 16, not 17, and a 16 would both become 14 while a 17 becomes 15).
Perfect. As long as it is consistently applied
Particle_Man said:The point is that I want the penalties and bonuses to be real penalties and bonuses, not hidden ones.
I am in agreement here but this is not the base rule. The base ruleis 1 up 1 down. Many people like it this way and it is the lowest common denominator so to speak. This system works on a 'depressed' bell curve to keep the extraordinary extraordinary. Its a style and tone choice. In my campaign for C and C I have a +1/+1/-2. This way I keep the upper end low, create a real variation, maintain the Bell Curve and some other stuff

Particle_Man said:Another question: Do 3 and 18 act as absolute limits at character creation, or chould characters with certain races have 1, 2, or 19 in some stats? What are the bonuses/penalties for such extreme stats? How does giant strength work on this system?[ /QUOTE]
No there are not limits. Well 0 is the low. 1/-4, 2-3/-3, 18-19/+3, 20-21/+4
And for a house rule #3 the standard Initiative die is d10, high first etc. Mac is going to use a d6. We fought along time on which die is the best as a base. I won by force of logicor just being the guy who makes the final decision. Neither die really matters except for conversion to 3e, 2e. the d6 is just for nostalgia and liking that die.