cleaverthepit said:
Can't stop all min maxing, players will be players and heck, some players play for the sake of min maxing.
In any respect, the adjustments are there, negative and positive. ranging from -2 to a +1.
I may not be able to stop min maxing, but I can certainly contain it. Let's see how modular and tinker-friendly C&C is.
Using the 3, 4-5, 6-8, 9-12, 13-15, 16-17, 18 system:
Particle_Man House Rule #1: A racial ability bonus raises that ability to the lowest number in the new penalty/bonus category. A racial ability penalty lowers that ability to the highest number in the new penalty/bonus category. Thus if you start with a 13 and get a bonus, it becomes 16, but if you start with a 15 and get a penalty, it becomes a 12. Exception: where the ability penalty is -2, then use the above house rule or lower the ability score 2 points, depending on which results in a lower ability score. (So an 18 would become 16, not 17, and a 16 would both become 14 while a 17 becomes 15).
The point is that I want the penalties and bonuses to be real penalties and bonuses, not hidden ones. I liked that feature about 3E, although I like the above stat system too, since it results in slightly less godlike characters.
Another option for -2 penalties, using the above house rule, is to change it to 2 separate -1 penalties, but I don't have enough info yet to make that call. The only character that I recall from 1st ed AD&D with a -2 was the half-orc with the Chr penalty, so that could easily split to Int and Chr penalties.
Another question: Do 3 and 18 act as absolute limits at character creation, or chould characters with certain races have 1, 2, or 19 in some stats? What are the bonuses/penalties for such extreme stats? How does giant strength work on this system?