More damage against bloodied targets: (Forked Thread: Halving Hitpoints)

Hmm a few thoughts.

The +5 damage. Against a Solo with say 200 points and you're dealing an average of 20 points of damage a round, it'll reduce the number of hits required by from 10 to 9 or 10% faster.

What level are you looking at, doing 20 points of damage on average is a LOT in 4e!! My 5th level two handed all strength fighter does 13 on my at-wills, and will just get 20 on my best encounter power.
 

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Here's an idea: what if every hit vs. a bloodied creature did max damage (like a critical, but without crit bonuses like extra damage dice).

I think this is a good idea as well. It also gives a bump to two handed weapons, which several people feel could use a bump.

Once again though, I would limit it to once per round. No reason to make twin strike even better than it is:)
 

I really like this mechanic, but the ripple effects on monsters that gain/recharge abilities on the bloodied condition are fairly significant.

Perhaps you could hand-wave that problem away by give monsters that have bloodied abilities a "rage" DR of 5/10/15 while they are bloodied. THis would negate the "bloody bonus" for them. (Man thats a cool name for a bonus =P)
 

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