Earl of Cornbread
I strongly suspect it is not what pemerton meant. My guess is he would prefer it built into the character's abilities by the rules of the game and a known quantity to the player rather than based on the game management skills of the GM.Isn't that the same thing? GM gimmies and freebies are metagame advantages; the only difference seems to be that they are not controlled by the player. I can see how this would trade control for both an easy life and perhaps easier immersion, as long as the players remain unaware of the metagame balancing that is going on. A player who becomes aware of the metagame boosting, however, might find it irritating.