One thing that makes me wonder about the style debates is how things as basic to accommodating as many different points of view as 'balance' or 'fairness' get segregated to specific styles. 'Balance' isn't a style, it's a way to let various styles interact in the same game without wrecking it - balance is not one of the conflicting goals that must reach a compromise, balance /is/ the compromise. Fairness is even more basic: if you don't think the game should even be fair, why should you expect anyone to be fair to you, or your 'style?' What basis do you even have for bringing a group together.Add to these requirements the demands for player agency, "balance" and fairness required for Story Now! and Gamist play and I think a "broad church" RPG, while not necessarily impossible to attain, will be a tough nut to crack. So far, I don't see 5E getting particularly near it.