jasin
Explorer
Stealing a bit from 4E, how about this modification to 3.5:
add 1/2 Dex modifier to melee attacks
add 1/2 Int(?) modifier to ranged attacks
add 1/2 Int modifier to AC
add 1/2 Str modifier to Fort
add 1/2 Int modifier to Ref
add 1/2 Cha modifier to Will
Round up for positive modifiers, round down for negative. Meaning, Str 13 (+1) will give you +1 to Fort, but Cha 8 (-1) will give you -1 to Will.
Intended effect: making dump stats less attractive, and being able to ban boring flat bonus spells from supplements (like conviction, which grants morale save bonuses) without having to nerf monsters.
add 1/2 Dex modifier to melee attacks
add 1/2 Int(?) modifier to ranged attacks
add 1/2 Int modifier to AC
add 1/2 Str modifier to Fort
add 1/2 Int modifier to Ref
add 1/2 Cha modifier to Will
Round up for positive modifiers, round down for negative. Meaning, Str 13 (+1) will give you +1 to Fort, but Cha 8 (-1) will give you -1 to Will.
Intended effect: making dump stats less attractive, and being able to ban boring flat bonus spells from supplements (like conviction, which grants morale save bonuses) without having to nerf monsters.