Sixten
First Post
As I mentioned yesterday, while I would certainly welcome any feedback you all might have about the creatures I've posted in the last couple of days, these next two are probably where I need the most help.
First up is the swamp termite. I'm actually worried that this might be a little too puny, even compared to the OD&D creature I'm converting. Specifically, with such a low strength, its bite can't actually do any damage (but I'm not sure that a bigger Str is appropriate for a 1' termite). And the DC for the ink spray (by the book) means that few, if any, characters will ever be affected by it.
Termite, Swamp
Tiny Vermin
HD: 1d8 (4 hp)
Initiative: +1 (Dex)
Speed: Swim 30 ft.
AC 14 (+2 size, +1 Dex, +1 natural)
Attacks: Bite +3 melee
Damage: Bite 1d4-4
Face/Reach: 2 1/2 ft. by 2 1/2 ft. / 0 ft.
Special Attacks: Ink spray
Special Qualities: Vermin
Saves: Fort +2, Ref +1, Will +0
Abilities: Str 2, Dex 12, Con 11, Int -, Wis 6, Cha 2
Skills: Listen +2, Spot +2
Feats: Weapon finesse (bite)
Climate/Terrain: Temperate and warm aquatic and marsh
Organization: Group (1-4) or Swarm (2-20)
CR: 1/2
Treasure: None
Alignment: Always neutral
Advancement: -
Ink spray (Ex): The termite does not bite unless cornered; instead, it uses an inky spray for defense. When frightened above water, a ranged touch attack must be made. A victim hit by the spray must make a Fortitude save (DC 10) or be paralyzed for 2d6 minutes. Underwater, the ink instead forms a spherical cloud roughly 5 ft. in diameter. Creatures inside the cloud are considered blinded under they move outside of it. The ink cloud will dissipate after 1d4 minutes.
First up is the swamp termite. I'm actually worried that this might be a little too puny, even compared to the OD&D creature I'm converting. Specifically, with such a low strength, its bite can't actually do any damage (but I'm not sure that a bigger Str is appropriate for a 1' termite). And the DC for the ink spray (by the book) means that few, if any, characters will ever be affected by it.
Termite, Swamp
Tiny Vermin
HD: 1d8 (4 hp)
Initiative: +1 (Dex)
Speed: Swim 30 ft.
AC 14 (+2 size, +1 Dex, +1 natural)
Attacks: Bite +3 melee
Damage: Bite 1d4-4
Face/Reach: 2 1/2 ft. by 2 1/2 ft. / 0 ft.
Special Attacks: Ink spray
Special Qualities: Vermin
Saves: Fort +2, Ref +1, Will +0
Abilities: Str 2, Dex 12, Con 11, Int -, Wis 6, Cha 2
Skills: Listen +2, Spot +2
Feats: Weapon finesse (bite)
Climate/Terrain: Temperate and warm aquatic and marsh
Organization: Group (1-4) or Swarm (2-20)
CR: 1/2
Treasure: None
Alignment: Always neutral
Advancement: -
Ink spray (Ex): The termite does not bite unless cornered; instead, it uses an inky spray for defense. When frightened above water, a ranged touch attack must be made. A victim hit by the spray must make a Fortitude save (DC 10) or be paralyzed for 2d6 minutes. Underwater, the ink instead forms a spherical cloud roughly 5 ft. in diameter. Creatures inside the cloud are considered blinded under they move outside of it. The ink cloud will dissipate after 1d4 minutes.