More WotC RPGA D&D content in Dungeon?

kenobi65 said:
It may well be a good adventure, but, you know what? I don't read the Eberron content in Dungeon or Dragon. Period. End of story. I wouldn't read it regardless.

I'm glad to see you're more open minded in your posting than you are with your reading. Is there any particular reason why you wouldn't browse the adventure or is your attitude entirely unfounded and irrational?

If there was something you might enjoy about the adventure, wouldn't it be far more likely that you'd at least look at it if it were in Dungeon versus an RPGA module?

kenobi65 said:
How many of those twelve are combat encounters?

All of them potentially. Combat stats are given.
 

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Who pointed this out?

Specifically using Mark of Heroes as an example, how are these RPGA modules any different than a normal Dungeon adventure? I'm looking for specific examples of how these adventures would not be "someone's cup of tea". If you already have the module I can understand that you might not want to see it again, but other than that I don't see the difference.

Hrm, let's see. Whacking on a campaign specific tag onto an adventure automatically makes it less popular because there are people who don't like a given campaign setting. Tagging on the fact that this is a REPRINT of an adventure and not original content makes it even less attractive.

Would it be possible to make an adventure LESS appealing to the general public?

The number of non-con going, non-RPGA member gamers out there VASTLY outnumbers those who go to cons and play RPGA games. Also, the number of gamers who don't play in specific settings greatly outnumber the ones who do. From a strict numbers perspective, what possible incentive is there from the magazines point of view to include content that is from either or both camps?
 

takasi said:
I'm glad to see you're more open minded in your posting than you are with your reading. Is there any particular reason why you wouldn't browse the adventure or is your attitude entirely unfounded and irrational?

If there was something you might enjoy about the adventure, wouldn't it be far more likely that you'd at least look at it if it were in Dungeon versus an RPGA module?

Possibly, given that there's absolutely zero chance I'd ever see it as an RPGA module, versus a 1% chance I'd actually do more than flip past it if it were in Dungeon.

Eberron does not interest me. At all. I do not play Eberron RPGA adventures, I do not play Eberron home adventures. I do not own a single Eberron book.

I subscribe to Dungeon, and have for many years. I honestly can't say that I've ever done more than briefly skim an Eberron adventure in Dungeon...and most, I've never looked at at all. I make the assumption (valid or not) that, if it's set in Eberron, I'd have to work at adapting it, to some degree, to run it in my home game...and I don't want to have to work at it. When I'm using a Dungeon adventure, it is because I am being a lazy DM. :D

(And, please, takasi, don't even bother trying to engage me in a discussion about why my opinion is wrong, or how much I'm missing out on...you are going to be talking to a wall on this one.)

In the end, why do you care if I read an Eberron adventure? Are you convinced that, if I actually read something from Eberron, I'd somehow have an epiphany, and become an Eberron fan?
 

takasi said:
All of {the twelve encounters are} potentially {combat encounters}. Combat stats are given.

Then, trust me when I tell you that that is a highly, highly unusual RPGA adventure. I have played literally hundreds of RPGA adventures, and read dozens, across many campaigns, and that is far outside the norm for a one-round RPGA module.
 

takasi said:
The other campaigns are member enabled and are not controlled or licensed by WotC.

Yes I agree, However, the title of this thread "More RPGA content in Dungeon", it is not More Eberron content in Dungeon. So lets focus on the entire RPGA not just Eberron. I have already said that It is very unlikely that Pazio will ever publish a non-WOTC campaing. However I would still love to see a mod or two for each of the RPGA campaings. If that is what you are asking for I am in favor of this idea. But we all know that this is not what you want.

takasi said:
Judging from the conventions I've gone to and sites like Warhorn, there's substantially more activity within the RPGA for sanctioning Mark of Heroes and Living Greyhawk anyway. These are the two WotC D&D Campaigns, with Xen'drik Expeditions coming out soon.

Not exactly You seem to have forgotten Living Force. Despite the fact that it is to be ending very soon. Living Force is a still a WOTC campaing. And last I checked, Living Arcanis is the 3rd largest campaing in the RPGA. I know that it is the Largest Member run campaing. Please come to Origins 06 and I will be happy to show you how popular Living Arcanis is. And why does it matter if it is a member run campaing or a WOTC run campaing. This thread is about having more RPGA content in Dungeon. They are all RGPA campaings.



takasi said:
Who pointed this out?

Just about everyone on this board who have said that they do not like the RGPA.

takasi said:
Specifically using Mark of Heroes as an example, how are these RPGA modules any different than a normal Dungeon adventure? I'm looking for specific examples of how these adventures would not be "someone's cup of tea". If you already have the module I can understand that you might not want to see it again, but other than that I don't see the difference.

OK
Specifically using Mark of Heroes, as an example:
In order to play a Mark of Heroes adventure you:
a) You have to be a member of the RGPA
b) You have to generate a character using the Mark of Heroes CCG
c) You have to play the mod within a specific time window
d) You have to Report the Mod to the RPGA
e) You have to follow all of the RPGA rules and guidlies
There are many, many here who just do not like the RPGA and that is enough right there to make Mark of Heroes not "thier Cup of Tea".

Using a mark of Heroes adventure you cannot
a) Play online (ie play by AIM)
b) play with fiewer than 3 players or play with more than 6 players
c) play a PC generated outside of the Mark of Heroes CCG
(IE: what do you mean that I can not play my 15th level Half Giant Psi Warrior!)
d) use your favorite house rules.
I will stop here because this list can go on for a very long time.

takasi said:
There are not plenty of mods for Mark of Heroes. They come out every month or two. At conventions you can always use more mods, even for Living Greyhawk. And yes, I would like to see more Living Greyhawk adventures in Dungeon too.
I believe the soon to be released Xen'drik Expeditions will solve this problem. (Another good reason for you to go to Origins 06) As for the slow release of Mark of Heroes mods this should be discussed with Ian or SRM.

I would humbly suggest trying some of the other RPGA Campaings. Living Arcanis comes to mind> :D



takasi said:
It's nice to be able to read an adventure before you decide if you want to sanction a gameday.

You can, Just order the mod, read it, then cancel it. Now once you have done this you can never play that mod. You can however order it again and schedule your game day.
 

takasi said:
If the Dungeon staff wasn't aware of this module, it would be nice if they worked with the content manager at the RPGA to get a listing of upcoming module descriptions.
The Dungeon staff couldn't even get the RPGA to keep up their supposedly "sanctioned for the RPGA" Dungeon adventures up-to-date. The RPGA has at least twice allowed them to lapse into a spot where there were no legal Dungeon adventures to schedule, despite advertising in Dungeon stating all adventures were legal.

The RPGA is horribly understaffed by WotC (IIRC, they only have two employees). They can't keep up with the projects they have now, adding another just isn't likely to be done.
 

smilinggm said:
Using a mark of Heroes adventure you cannot
(snip)
b) play with fiewer than 3 players or play with more than 6 players.

I'm pretty sure you just made a typo, as I know you know the RPGA rules well, but it's actually "cannot play with fewer than 4 players...". RPGA floor rules set a minimum of 4 players, and a maximum of 6 players (plus the DM) for any RPGA sanctioned play...even if that's just playing a Dungeon adventure or a homebrew for RPGA credit.
 

kenobi65 said:
I'm pretty sure you just made a typo, as I know you know the RPGA rules well, but it's actually "cannot play with fewer than 4 players...". RPGA floor rules set a minimum of 4 players, and a maximum of 6 players (plus the DM) for any RPGA sanctioned play...even if that's just playing a Dungeon adventure or a homebrew for RPGA credit.

Yes that was a typo :uhoh:
 

kenobi65 said:
In the end, why do you care if I read an Eberron adventure? Are you convinced that, if I actually read something from Eberron, I'd somehow have an epiphany, and become an Eberron fan?

I'm just trying to understand your logic for not even glancing at an Eberron adventure to mine it for ideas. Whether you like the backdrop or not, the adventures are still D&D and many (not all) of the maps, monsters, spells, and other crunch in an adventure have just as much potential to be used in a Greyhawk, FR or a homebrew game as any vanilla module does. Eberron DMs are expected to "adapt, to some degree", generic modules, whether they like the vanilla backdrop or not.

kenobi65 said:
Then, trust me when I tell you that that is a highly, highly unusual RPGA adventure. I have played literally hundreds of RPGA adventures, and read dozens, across many campaigns, and that is far outside the norm for a one-round RPGA module.

Maybe for Living Greyhawk, but for the D&D Campaigns they seem to be a little more complicated. I just pulled out a random LotGR modules (In Cold Blood) I ran at a Gameday and it has eight separate encounters and two decent maps in 19 pages.

smilinggm said:
Just about everyone on this board who have said that they do not like the RGPA.

The question is would they like to see RPGA modules in Dungeon? If they don't want to see them, what's the logic behind this? Saying "because they don't like the RPGA" is not a very rational response.

smilinggm said:
In order to play a Mark of Heroes adventure you:

You just proved why it would be beneficial to see RPGA modules in Dungeon. Your laundry list of hurdles to getting these adventures shows how tough it is. A good module in Dungeon might help motivate some players. If not, at least the adventure gets a chance to have a wider audience; what's wrong with that?
 


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