D'karr
Adventurer
takasi said:I'm just trying to understand your logic for not even glancing at an Eberron adventure to mine it for ideas. Whether you like the backdrop or not, the adventures are still D&D and many (not all) of the maps, monsters, spells, and other crunch in an adventure have just as much potential to be used in a Greyhawk, FR or a homebrew game as any vanilla module does. Eberron DMs are expected to "adapt, to some degree", generic modules, whether they like the vanilla backdrop or not.
Generic appeals to the greatest majority. That is why Eberron and Forgotten Realms DMs "are expected to some degree" to adapt. A Generic adventure appeals to the greatest market. A Campaign specific adventure does not.
takasi said:You just proved why it would be beneficial to see RPGA modules in Dungeon. Your laundry list of hurdles to getting these adventures shows how tough it is. A good module in Dungeon might help motivate some players. If not, at least the adventure gets a chance to have a wider audience; what's wrong with that?
No, to the contrary. He just stated the reasons why a published adventure in Dungeon does not necessarily work for RPGA play.
It is one thing to play a home game which has pretty much no restrictions and another to play in an RPGA sanctioned event which has X amount of restrictions.
If it was the other way around your example appeals to an even smaller group. Those that play Mark of Heroes (Eberron) in RPGA sanctioned play. Those two subsets are a miniscule minority when compared to the amount of people that don't play or like Eberron or play or like the RPGA. The number gets even smaller since most of those have already played or DMed said adventure.


