Mortality Radio # 30: Ed Stark interview available...

Adlon

Mortality.net
IMO, this has been the best show to date. Ed Stark gave us over 2 hours of his time. He fielded a barrage of questions that were posted by the listeners, and answered ALOT of questions people had. I saw some people who were intrepid about the new Revised Core Rules become less so, or totally swayed towards the new rules.
Show lasted close to 3 hours, filesize approx. 30 MB.

You can grab the latest show here:
http://www.mortality.net/shoutcast.php
 

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I hope you don't mind if we post a few juicy tidbits from the interview, Adlon?

Among other things:

  • Bards don't suffer penalties spellcasting in armor.
  • Barbarians get Damage reduction earlier in their progression, and it attains up to DR 5 (I think Ed said DR 5?)
  • Ranger do NOT have the option of Two-Weapon Fighting at 1st level, but can get it at 2nd level.

For a full list of goodies, check out the interview, or if some enterprising individual wishes to write up a list and post it, feel free.
 

3.5

He didn't give us the full details on the Bard and Ranger classes (we'll have to wait to the SRD or books for the full version), but he came very close.

Bards + Rangers: 6 skill points
Bards: more songs, more knowledge bonuses
Rangers: more feats, more favored enemy bonuses, more balanced feat progression (don't get everything at 1st level)

Other stuff too
Skill Focus is +3 now
lots of +2/+2 feats like alertness, athletic, etc.

Tom
 


3.5e tidbits from the Ed Stark chat.

I'm just going to be brief here with the major points (and in no particular order). You can listen to the whole chat (2 hours worth) here: http://www.mortality.net/shoutcast.php

1. Class-wise, the fighter, cleric, wizard, sorcerer, rogue and paladin won't see much in the way of changes. Spells are another matter of course.
2. The barbarian gets DR earlier, starting at 7th level (1/-) and gaining more (5/- @ 19th level). Abilities spread out more to make class more attractive.
3. The monk gets ki strike earlier (Ki Strike: Magic at 4th level / Lawful at 10th level / Adamantine at 16th level) and has apparantly seen a broader changes in general. Flurry/Improved Flurry and multiclassing have been clarified.
4. The ranger gets improved species enemy abilities (starting at 1st level), more skill points, track while running, "wild empathy" ability (again at 1st level)... and at 2nd level gets to choose his "combat style" (two-weapon and archery only).
5. The bard is being treated as the "diplomat" and "information gatherer". He gets more song abilities, a revised spell list.
6. There will be a new "Combat and Tactics" style book coming out later this year for more tactical minis combat options! (The Complete Warrior perhaps?)
7. Spells, if unbalanced, were tweaked if possible to keep them at the same spell level. They tried to move as few as possible (up or down)
8. Harm and Heal cap out at 15th level (max. 150 HPs and Harm gets a Save for 1/2 [Min. 1 HP]), Haste goes back to previous editions affecting a larger group of people. Everyone gains a bonus to move, AC, attack bonus and an extra move action but of course no 2 spells at once. And on that note, Sorcerers still can't make use of Quicken Spell (the only way to cast 2 spells at once).
9. Diplomacy and Perform get minor tweaks, clarifications.
10. Magic Missile and Fireball (clarifications on setting things on fire only) stay the same.
11. More definitive list of Knowledge skills and what they can do in-game. Eg. Knowlege Arcana could be used to discern what a magical monster's special attack might be (That dragon looks like it uses sleep gas as a breath weapon...).
12. Little blurb in DMG about slowing XP accumulation. Onus still on DM.
13. Monsters treated more like characters - hit dice, skills, feats, etc. New rules for creating/advancing monsters and CR determination.
14. DR... silver, cold iron, magic, adamantine, epic (+6 or better), bludgeoning, piercing, slashing, alignment. And combos possible, magic-silvered for example. Ranges 5 to 15 (but I think he mentioned 20 appearing in there somewhere...)
15. More +2 to 2 related skills feats. Acrobatic feat: +2 to Jump and Tumble for example. Skill Focus: +3 to 1 skill.
16. Artwork: mixing old with new, new iconic character, some artwork removed to make space for other rules...
17. Skill Points: Bard/Ranger get more, everybody else stays the same.
18. Magic Item creation: tweaks, not wholesale changes. Bonuses to skills more expensive. Holy Avenger improved to justify cost.
19. Combat: a little more on mounted combat. Grappling easier to handle, more options to escape (and to grapple) and every monster has a Grappling modifier entry. Overall, the combat section thinned out a little.
20. SRD updated the same day books hit the stores.
21. 12 Prestige Classes in DMG. New ones include the Duelist (tweaked for 3.5) and the Eldritch(?) Knight.... some kind fighter/wizard PrC.
22. Paladin and Monk multiclassing restrictions stay.
23. No "action dice" rules or stuff like that...
24. DM Screen not on the radar this year. Dragon Mag has a promo for one though...
25. Polymorph being re-re-redone for balance (no commoner to solar polymorphs) and is broken down into sections. Changes include bonuses to save if new form can't live in current environment (eg. fish outta water).
26. Weapon familiarity: Halfling, Half-Orc and Half-Elf don't get any familiar weapons. Familiarity only useful if class gets martial weapon proficiencies.
27. Stacking spell and magic item bonuses clarified. Expedious Retreat and Boots of Striding and Springing for example.
28. Spells: filling gaps in schools with new spells. More spells to help differentiate classes like the Bard.
29. New Spell: 5th level Necromancy spell Waves of Fatigue - fatigues targets...
30. New Feat: Natural Spell - cast spells in wildshape. Well, not really new, but in there anyway.
31. MMII - will see a web update to convert over to 3.5 and should be available the day 3.5e core books are realeased. Splatbooks won't unless there is a huge outcry.



Cheers,

A'koss!

edited Monk ki strike acquisition.
edited Monk ki strike again to fill in the progression and edited harm.
 
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well, I still think that every class should be able to take weapon specialization. to me it makes no sense that you can eventually get something like Overpowering Critical, but still not get weapon specialization.
 

Damn! I was really hoping the Paladin/Monk multi-classing restrictions would go away and that they'd give the Paladin a little bit more at higher levels to make them interesting. Really, how many Cure Disease attempts a week do you need? Oh well. The rest sounds pretty good.
 

31. MMII - will see a web update to convert over to 3.5 and should be available the day 3.5e core books are realeased. Splatbooks won't unless there is a huge outcry.

Just wanted to add that he also mentioned Epic Level Handbook, Deities & Demigods, & MotP would be receiving these as well.
My guess is for the Monsters in them?
 

I was really, really hoping they would look at Magic Missile (give it a save or make it a Ray).

Overall I'm happy, but I still don't think they went far enough balance-wise.
 

why the hell would they alter magic missile? It is and always has been the mage's favored spell since it ALWAYS hits. It's a bit of a balancing factor, and has saved the lives of many a mage. I can't tell you HOW many times a mage in my games has saved his own arse with that spell when being charged by a goblin berserker!:D

are they going to have a trade-in type of thing for the altered books? For me this seems more like a scheme to increase sales than an attempt to balance the game. If I can trade in my Core books, S&F, and ELH for the 3.5 ones, for a reasonable fee, I will of course do so, but otherwise......probably not gonna get the new ones.
 
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