Felix said:The RSoP gains:
Greater Turning 3+CHA times per day
Turning is a situational ability governable by the DM; it will be more or less useful depending upon how often undead are encountered.
Divine feats are pretty common in sourcebooks these days. Right now, I've got paladins and clerics who use their TU's strictly for Divine Ward and Divine Metamagic. Turning ain't just undead for undead anymore.
Radiance
Divine Health.
Empower Healing.
Aura of Warding.
Bonus Domain.
Maximize Healing.
Positive Energy Burst.
Supreme Healing
Plenty of class features gained at the cost for an average of 1 HP/level.
A Cleric built to become a RSoP is constrained to:
Extra Turning, 5 ranks Heal, 9 ranks Know(religion)
You may say this is not much of a sacrifice since a lot of clerics will take them anyway, but a RSoP does not even have the option not to take them
Let's throw the brakes on that rationalization post-haste. I've seen it time and again. If someone argues that a prestige class has effortless requirements, and that point simply can't be contested, some folks try to counter-argue by making a loss of options sound significant even when they have negligible impact on a character's effectiveness. For instance, if a prestige class requires you to wear shoes, you've lost the precious option not to wear shoes, and that's a big deal--after all, when you were a cleric, you had the privilege of being barefoot.
It's a terrible form of equivocation that ignores the concept of pragmatism. At the end of the day, when totaling and ranking a cleric's assets, how does its class skill list rate? When a party doesn't have a cleric, do they suffer for the absence of certain skillsets that no other class provides? When a cleric winds up with an 8 in Int, is he significantly less effective than the cleric who winds up with a 16 INT because of all those skill points he gains? Is the latter cleric better off for that 16 being in INT than he would be assigning it elsewhere? Concentration is important for casting defensively, but what other skills are really essential? Looking at the big picture from all angles, throwing 14 skill points in a hole does not seriously hamper its effectiveness.
Lawful Good
Chaotic Good
Lawful Neutral
True Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil
Worshipping:
Bahmut
Boccob
Corellon Larethian
Ehlonna
Erythnul
Fharlanghn
Garl Glittergold
Gruumsh
Heironeous
Hextor
Kord
Kurtulmak
Lolth
Moradin
Nerull
Obad-Hai
Olidammara
St. Cuthbert
Tiamat
Vecna
Wee Jas
Yondalla
If these last two arn't some of the absolute harshest pre-requisites I've ever seen, I'll eat my hat.
Well, I hope you got some salt, because this is another rationale that lacks pragmatism. It ignores the fact that characters are built by player choices. Alignment and deity are not something randomly generated. If someone wants to be a RSoP, they'll make sure they write the proper alignment and deity in the right fields. That's not hard at all, unless it can demonstrated that being a NG worshipper of Pelor imposes some significant detriment upon how effectively a character can be what he is: as a divine-casting adventurer. It doesn't.
As I said earlier, the only thing a RSoP gains over a single-classed cleric is effectiveness versus undead and healing. It is entirely appropriate that Pelorian cleric be more effective than other clerics at fighting undead and healing. Nor is it disrupting since the degree to which undead are present are out of the PC's hands, and I have never, ever even heard of groups complaining about too much healing.
These are pretty reasonable general comments about the class. The only thing I see a need to point out is that "groups" don't have to complain about too much healing for it to be problematic for the DM. Too much healing can lead to "arms race" scenarios in the same way that too much damage-dealing capability can.
But again, I have no real beef with the RSoP, it's just plain to see it's getting more effectiveness than it gives up.
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