Most broken prestige classes?

Felix said:
The RSoP gains:

Greater Turning 3+CHA times per day
Turning is a situational ability governable by the DM; it will be more or less useful depending upon how often undead are encountered.

Divine feats are pretty common in sourcebooks these days. Right now, I've got paladins and clerics who use their TU's strictly for Divine Ward and Divine Metamagic. Turning ain't just undead for undead anymore.

Radiance
Divine Health.
Empower Healing.
Aura of Warding.
Bonus Domain.
Maximize Healing.
Positive Energy Burst.
Supreme Healing

Plenty of class features gained at the cost for an average of 1 HP/level.

A Cleric built to become a RSoP is constrained to:

Extra Turning, 5 ranks Heal, 9 ranks Know(religion)
You may say this is not much of a sacrifice since a lot of clerics will take them anyway, but a RSoP does not even have the option not to take them

Let's throw the brakes on that rationalization post-haste. I've seen it time and again. If someone argues that a prestige class has effortless requirements, and that point simply can't be contested, some folks try to counter-argue by making a loss of options sound significant even when they have negligible impact on a character's effectiveness. For instance, if a prestige class requires you to wear shoes, you've lost the precious option not to wear shoes, and that's a big deal--after all, when you were a cleric, you had the privilege of being barefoot.

It's a terrible form of equivocation that ignores the concept of pragmatism. At the end of the day, when totaling and ranking a cleric's assets, how does its class skill list rate? When a party doesn't have a cleric, do they suffer for the absence of certain skillsets that no other class provides? When a cleric winds up with an 8 in Int, is he significantly less effective than the cleric who winds up with a 16 INT because of all those skill points he gains? Is the latter cleric better off for that 16 being in INT than he would be assigning it elsewhere? Concentration is important for casting defensively, but what other skills are really essential? Looking at the big picture from all angles, throwing 14 skill points in a hole does not seriously hamper its effectiveness.

Lawful Good
Chaotic Good
Lawful Neutral
True Neutral
Chaotic Neutral
Lawful Evil
Neutral Evil
Chaotic Evil

Worshipping:
Bahmut
Boccob
Corellon Larethian
Ehlonna
Erythnul
Fharlanghn
Garl Glittergold
Gruumsh
Heironeous
Hextor
Kord
Kurtulmak
Lolth
Moradin
Nerull
Obad-Hai
Olidammara
St. Cuthbert
Tiamat
Vecna
Wee Jas
Yondalla​

If these last two arn't some of the absolute harshest pre-requisites I've ever seen, I'll eat my hat.

Well, I hope you got some salt, because this is another rationale that lacks pragmatism. It ignores the fact that characters are built by player choices. Alignment and deity are not something randomly generated. If someone wants to be a RSoP, they'll make sure they write the proper alignment and deity in the right fields. That's not hard at all, unless it can demonstrated that being a NG worshipper of Pelor imposes some significant detriment upon how effectively a character can be what he is: as a divine-casting adventurer. It doesn't.

As I said earlier, the only thing a RSoP gains over a single-classed cleric is effectiveness versus undead and healing. It is entirely appropriate that Pelorian cleric be more effective than other clerics at fighting undead and healing. Nor is it disrupting since the degree to which undead are present are out of the PC's hands, and I have never, ever even heard of groups complaining about too much healing.

These are pretty reasonable general comments about the class. The only thing I see a need to point out is that "groups" don't have to complain about too much healing for it to be problematic for the DM. Too much healing can lead to "arms race" scenarios in the same way that too much damage-dealing capability can.

But again, I have no real beef with the RSoP, it's just plain to see it's getting more effectiveness than it gives up.
 
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Caliban said:
Greater Turning isn't offensive? Your analysis seems somewhat biased. :)

The National Association For the Advancement of Corpse-People finds Greater Turning very offensive, I assure you. They issued a press release n everything...
 

Felix said:
If these last two arn't some of the absolute harshest pre-requisites I've ever seen, I'll eat my hat. You have no kind of option but to be a Neutral Good Pelorian. This is about as narrow a demographic as I've ever seen.

See, I wouldn't actually call this factor "harsh" at all. In a stereotypical dungeoncrawling campaign, it's often entirely secondary what deity you worship, only what alignment you are. An NG Pelorian is as generic as you can get; heck, Jozan is a NG Pelorian IIRC.

Now perhaps in a campaign where deity issues are more prominent, or dungeoncrawling isn't the chief pursuit, this might be more significant. As it stands though, I doubt a lot of players would consider having to worship Pelor to be that big a deal.

As I said earlier, the only thing a RSoP gains over a single-classed cleric is effectiveness versus undead and healing. It is entirely appropriate that Pelorian cleric be more effective than other clerics at fighting undead and healing. Nor is it disrupting since the degree to which undead are present are out of the PC's hands, and I have never, ever even heard of groups complaining about too much healing.

Similarly, healing and bashing undead are the two biggest stereotypical requirements of a D&D cleric.

I think this is the main beef with the RSoP, really. Basically, it's just... a cleric. It gets new powers that beef up what a cleric would do anyway, and the requirement that you worship Pelor is a non-issue most of the time. Hence it shouldn't be a surprise that people are questioning why you need a PrC if all it is, is a souped-up cleric.
 


What might be interesting to see is if there were TWO prestige classes for Pelor, one focusing on the Sun domain (undead-killing) and one on Healing.
 

hong said:
I think this is the main beef with the RSoP, really. Basically, it's just... a cleric. It gets new powers that beef up what a cleric would do anyway, and the requirement that you worship Pelor is a non-issue most of the time. Hence it shouldn't be a surprise that people are questioning why you need a PrC if all it is, is a souped-up cleric.

I think that is a very valid criticism of the PrC, one I touched on earlier in the thread. But the RSoP being what it is, I have trouble finding fault with the PrC, except for wondering why it has martial weapons proficiency.
 

Felon said:
Divine feats are pretty common in sourcebooks these days. Right now, I've got paladins and clerics who use their TU's strictly for Divine Ward and Divine Metamagic. Turning ain't just undead for undead anymore.
So compared to a regular cleric who can also take Divine Feats, or not, how does the RSoP gain an advantage?

Plenty of class features gained at the cost for an average of 1 HP/level.
The Monk gets class features at almost every level. This does not mean that they are very good.

Let's throw the brakes on that rationalization post-haste. I've seen it time and again. If someone argues that a prestige class has effortless requirements, and that point simply can't be contested, some folks try to counter-argue by making a loss of options sound significant even when they have negligible impact on a character's effectiveness. For instance, if a prestige class requires you to wear shoes, you've lost the precious option not to wear shoes, and that's a big deal--after all, when you were a cleric, you had the privilege of being barefoot.

It's a terrible form of equivocation that ignores the concept of pragmatism. At the end of the day, when totaling and ranking a cleric's assets, how does its class skill list rate? When a party doesn't have a cleric, do they suffer for the absence of certain skillsets that no other class provides? When a cleric winds up with an 8 in Int, is he significantly less effective than the cleric who winds up with a 16 INT because of all those skill points he gains? Is the latter cleric better off for that 16 being in INT than he would be assigning it elsewhere? Concentration is important for casting defensively, but what other skills are really essential? Looking at the big picture from all angles, throwing 14 skill points in a hole does not seriously hamper its effectiveness.
Which would you rather: have an option for 14 skill points, or not?

It may not be much of a disadvantage, and I don't argue that it is much of one, but since I'm being fair by listing everything that the RSoP gets, no matter how quibbling Empower Healing is going to be in game-play, allow me the same. A single-classed cleric can choose where his skills go, a RSoP has less of a choice.

Felon said:
Well, I hope you got some salt, because this is another rationale that lacks pragmatism. It ignores the fact that characters are built by player choices. Alignment and deity are not something randomly generated. If someone wants to be a RSoP, they'll make sure they write the proper alignment and deity in the right fields. That's not hard at all, unless it can demonstrated that being a NG worshipper of Pelor imposes some significant detriment upon how effectively a character can be what he is: as a divine-casting adventurer. It doesn't.

hong said:
See, I wouldn't actually call this factor "harsh" at all. In a stereotypical dungeoncrawling campaign, it's often entirely secondary what deity you worship, only what alignment you are. An NG Pelorian is as generic as you can get; heck, Jozan is a NG Pelorian IIRC.

Now perhaps in a campaign where deity issues are more prominent, or dungeoncrawling isn't the chief pursuit, this might be more significant. As it stands though, I doubt a lot of players would consider having to worship Pelor to be that big a deal.
Does alignment and deity matter to you? Are they utterly arbitrary when you make characters? Does it sit right with you that your honorable, just and forthright fighter revels in Erythnulian blood-frenzy orgies?

Do you care about what alignment your character is? Does your wizard hold more interest for you if you know that he is also a deacon at the Boccobite church and represents his commitment with ranks in Knowledge (Religion)?

If alignment and patron deity matter to you, this will be an enormous restriction. If you don't give a four-letter-word, then naturally: this restriction won't mean a thing to you. As I said:

Felix said:
Only if the choice of alignment, deity and domans means nothing to you can you delcare that this is not a signifigant restriction on the character. And if you believe that the choice of alignment, patron deities and domains means nothing, then there's nothing further to discuss.

Felon said:
But again, I have no real beef with the RSoP, it's just plain to see it's getting more effectiveness than it gives up.
If you don't believe requiring NG Pelorians is giving something up, you're right. And it's getting more effective at healing and turning. These abilities are not going to break a character or campaign.

hong said:
I think this is the main beef with the RSoP, really. Basically, it's just... a cleric. It gets new powers that beef up what a cleric would do anyway, and the requirement that you worship Pelor is a non-issue most of the time. Hence it shouldn't be a surprise that people are questioning why you need a PrC if all it is, is a souped-up cleric.
It's a souped-up cleric if patronage means nothing, sure. I'm not sure if you're familiar with Doc Midnight's Knights of Spellforge Keep, but Vek Mormont sure wouldn't make sense as a Pelorian. Grubber from JollyDoc's Age of Worms wouldn't make sense as a Pelorian. Eadric from SepulchraveII's Tales of Wyre, though a paladin, wouldn't make sense if he worshipped a NG god like Pelor.

It matters to me who my characters worship, and I think it should matter to players. I'll have a whole lot worse problems with a game whose characters are as faceless and vanilla as Jozan than if the Radiant Servant of Pelor is overpowered.
 
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Felix said:
Does alignment and deity matter to you? Are they utterly arbitrary when you make characters? Does it sit right with you that your honorable, just and forthright fighter revels in Erythnulian blood-frenzy orgies?

D00d. Dungeon. Monster. Kill. Stuff. Take.

Dungeons. And. Dragons.
Game.

Do you care about what alignment your character is? Does your wizard hold more interest for you if you know that he is also a deacon at the Boccobite church and represents his commitment with ranks in Knowledge (Religion)?

If those ranks in Knowledge (Religion) help you identify those people with red circles around their feet, no problem!

If alignment and patron deity matter to you, this will be an enormous restriction.

True. And if casting meteor swarm matters to me, that too is an enormous restriction.

If you don't give a four-letter-word, then naturally: this restriction won't mean a thing to you.

D00d, you're allowed to say frig.

It's a souped-up cleric if patronage means nothing, sure.

"I'm going to make Pelor an offer he can't refuse!"

I'm not sure if you're familiar with Doc Midnight's Knights of Spellforge Keep, but Vek Mormont sure wouldn't make sense as a Pelorian. Grubber from JollyDoc's Age of Worms wouldn't make sense as a Pelorian. Eadric from SepulchraveII's Tales of Wyre, though a paladin, wouldn't make sense if he worshipped a NG god like Pelor.

So. Did any of these characters kill monsters and take their stuff?

It matters to me who my characters worship,

MAMMON!

and I think it should matter to players.

BLOOD!

I'll have a whole lot worse problems with a game whose characters are as faceless and vanilla as Jozan than if the Radiant Servant of Pelor is overpowered.

Clearly you have not grokked the Tao of 3.5.
 

Felix said:
The Monk gets class features at almost every level. This does not mean that they are very good.

To reiterate: the cleric gains no class features after first level other than spell and turning progression. The RSoP gets all of that, plus a suite of other abilities. That's good. That's a boost.

It's a souped-up cleric if patronage means nothing, sure.

OK, good, we're in accord then.

It matters to me who my characters worship, and I think it should matter to players. I'll have a whole lot worse problems with a game whose characters are as faceless and vanilla as Jozan than if the Radiant Servant of Pelor is overpowered.

The bottom line here is, you're talking about a restriction on conceptual options for a character as compensation mechanical benefits, and hearkening at least as far back as the 1e cavalier, that's just never a good thing. RP-oriented limitations are suitable tradeoffs for RP-oriented benefits, while mechanical limitations are the appropriate cost of mechanical benefits. Keep those two character elements separate.
 

Felix said:
Greater Turning 3+CHA times per day
Turning is a situational ability governable by the DM; it will be more or less useful depending upon how often undead are encountered.
Not just any undead, in order for greater turning to have any meaningful effect on play the undead must be:

Turnable, for by the time the ability is gained an increasing number of undead have to many hit dice and turn resistance to be turned.

Not destroyable, for the weakest undead can already be destroyed without the aid of this ability.

Capable of flight and dangerous return, many undead when turned, are either bashed to death without resistance while cowering in a corner, or simply removed from combat and never thought of again by the DM.

Finally, it must not be the first encounter that meets these criteria in the day, for any cleric with the Sun domain may use greater turning 1PD.

I would expect all told, the median number of times per campaign an RSoP's greater turning ability is actually relevent is zero.
 

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