RolRàpid
Villager
Sure, but I want to leave "Story games" and "Solo games" out of the list, as I thing are a different beast from traditional RPG.Ironsworn and Mystic GM emulator for chat they did to the solo rpg movement
Sure, but I want to leave "Story games" and "Solo games" out of the list, as I thing are a different beast from traditional RPG.Ironsworn and Mystic GM emulator for chat they did to the solo rpg movement
It was largely the same mechanics as all other RTG games... there are differences, but the layout was hard to use. Once understood, it supposedly played just fine, and that was far easier to do if one knew the other RTG games - Mekton or CP/CP2020... CF was no help, tho' as it was their oddball.Lessons learned from a product aren't always about the words.It was a layout nightmare.
Most early solo games were just modules for standard TTRPGs. The rest were built into such modules. Standalone solo rules are a mid 90's thing, not intended for solo but for GM-less Trad Play.Sure, but I want to leave "Story games" and "Solo games" out of the list, as I thing are a different beast from traditional RPG.
To my knowledgeOut of interest
Which game had the first 'active defence'?
Not sure - first I encounted was in RQ 3rd, but I think it's also in RQ2. It's just like all other skills - it can fumble.Which game had the first ' unsafe' spell casting?
I happen to like both to a point.( I like one of these, but not the other).