Tony Vargas
Legend
Of course, all that's for a party of 4 or 5 having encounters with individual monsters. If you have groups, the multiplier kicks in, increasing the difficulty, but not the exp against the daily budget...Interestingly enough, the EXP per day guidelines also don't support 6-8 encounters per day. For a level 5 party, a medium encounter is 500 exp per PC, a hard is 750 per PC, and a deadly is 1100 per PC. The adjusted EXP budget is 3500 per PC. This means you can have 7 medium encounters, 4 medium and 2 hard, 4 hard and 1 medium, or 3 hard and 2 medium encounters per day. If you have any deadly encounters, you must reduce the total number of encounters you will have per day by ~2 on average.
... I had thought the multiplier would screw things up, but it looks like it salvages them, instead. You're forced to use some larger encounters to pull the difficulty up to medium-hard, while keeping w/in the exp budget.
Interesting.
I doubt that very much. Whether from theory or playtesting or both, they probably determined that such a large number of encounters was needed to keep resources stretched and thus encounters and class designs remotely balanced, or at least playable...The 6-8 number seems to have no support, either from the encounter building rules or from actual gameplay experience. It is almost as if the person writing the book chose that number seemingly at random.
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