an_idol_mind
Explorer
I want to know what races and classes will be in the first Player's Handbook. That will be a huge factor in my decision to either convert to 4e or skip an edition.
Majoru Oakheart said:This got a least sort of an answer already. It was said that magic items will still be things your characters want and will still be a benefit and part of your character, they just won't be mandatory anymore.
I think the key from everything I've read is that the math is fixed so that the base AC of the enemies is not based on a average level party with average equipment but instead based on an average party with no equipment.
Therefore, a fighter might need an 11 or higher to hit without a magic weapon or a 8 or higher to hit with a +3 weapon. But they wouldn't run into a situation where they need a natural 20 without a magic weapon and a stat enhancer like happened in 3rd Ed.
Well, at least one designer specifically said that people will still WANT magic items. I don't think it would be D&D without magic items that I wanted to get for my character.Wulf Ratbane said:If there's still a magic sword that gives a fighter +1 to hit and +1 to damage, you will want it.
Not entirely. We still assume people have magic equipment. I'm just assuming that the average piece of equipment will more closely resemble ones from the Magic Item Compendium than the ones in the 3e DMG.Wulf Ratbane said:So we change the assumption from "difficulty based on a party with magic equipment" to "difficulty based on a party without magic equipment."
Afraid? Why? They don't want their PCs to defeat the enemies? I know that's pretty much my goal when I create an encounter, to make an encounter the PCs can defeat but with some challenge.Wulf Ratbane said:So again... Assuming that magic items still offer some tangible, mechanical (+1, +2, +3 etc.) benefit, then any given encounter is easier if you have magic items.
Which means that instead of a situation where DMs must give out magic items in order for the party to remain competitive, now DMs will be afraid to give out magic items.
I'm not so sure about that. In 1st Ed and 2nd Ed, there was no assumption of magic items. There were no guidelines for how much wealth characters should have at different levels.Wulf Ratbane said:I maintain that this is a HUGE HUUUUUUUUUGE departure from the heart of D&D.
Wulf Ratbane said:So again... Assuming that magic items still offer some tangible, mechanical (+1, +2, +3 etc.) benefit, then any given encounter is easier if you have magic items.
Which means that instead of a situation where DMs must give out magic items in order for the party to remain competitive, now DMs will be afraid to give out magic items.
If characters without magic items are somehow able to stay exactly on parity with those with magic items... well then there's nothing particularly interesting about having magic items anymore.
Majoru Oakheart said:This got a least sort of an answer already. It was said that magic items will still be things your characters want and will still be a benefit and part of your character, they just won't be mandatory anymore.
One of the designers said they were making magic items in such a way that if your party got an item and you let another party member use it your character wouldn't be somehow diminished by not having that item. You'd still be able to fight in the next encounter and not lose.
One of the playtest article talks about how the enemies were carrying around gold and loot and the party looted it.
I think the key from everything I've read is that the math is fixed so that the base AC of the enemies is not based on a average level party with average equipment but instead based on an average party with no equipment. Therefore, a fighter might need an 11 or higher to hit without a magic weapon or a 8 or higher to hit with a +3 weapon. But they wouldn't run into a situation where they need a natural 20 without a magic weapon and a stat enhancer like happened in 3rd Ed.