Having the non-threatened status last only until you leave the square seems reasonable, but I still don't think it addresses the readied action issue. In my example, player B could move through the squares before player A actually moves at all and still get the benefits of the squares being non-threatened. You could even contrive an example where player B safely dashes through after player A has moved 5' of the 10' required to get out of those initial threatened squares.Hypersmurf said:That's exactly the question my zombie example addresses - how long does the non-threatenedness last? (See previous reply to Artoomis.)