Incenjucar
Legend
Worse comes worse, "Secondary Skills."
They were a fun little tack on in 2e.
They were a fun little tack on in 2e.
So you CAN do a swashbuckler in 4e with a fighter?jonrog1 said:A dig-in-and-anchor fighter is going to be different from a swashbuckler at level one, and effective as an anchor Fighter at level one.
Incenjucar said:Worse comes worse, "Secondary Skills."
They were a fun little tack on in 2e.
Up until now I wasn't even sure if you'd be able to build anything other than a "tank" fighter. I'm ecstatic to hear you can build a swashbuckling fighter in 4e - awesome! I was afraid the Rogue was going to kill the swashy buckle and steal all his stuff.jonrog1 said:I'm not going to give out any comparative details. i thought all the classes my group played not only played well, but had extraordinarily distinctive play styles. I will say that while the Paladin was super shiny, the Fighter for me had the lock on fun and useful "techniques" (I refuse to call them powers. But that's me). I can totally see how you'll not only be able to customize your Fighter, but how once you've made your choices you will have the tactics available to you that are immediately useful. A dig-in-and-anchor fighter is going to be different from a swashbuckler at level one, and effective as an anchor Fighter at level one.
I get that it's much more a "team" effort with the majority of monsters now in 4e, but there's still gotta be ones that stand out...Favorite monster -- again, you've got to throw out how you think of monsters.
Incenjucar said:Eh.
Would an adventurer continue studying masonry WHILE adventuring?
Incenjucar said:You know what could be fun?
Profession Classes.
You level up in your profession more or less independently of your class levels. Basically has jackall to do with the standard game outside of complex crafting rules, perhaps with rules resembling "social combat."
Something profession-happy people can sink their gold into without anyone else having to give a hoot.
Rechan said:You two seem to know the 4e boards enough, you've seen the threads. What do you think is the biggest misconception or concern that doesn't pan out that people here have about 4e?
Incenjucar said:You know what could be fun?
Profession Classes.
You level up in your profession more or less independently of your class levels. Basically has jackall to do with the standard game outside of complex crafting rules, perhaps with rules resembling "social combat."
Something profession-happy people can sink their gold into without anyone else having to give a hoot.