doctorbadwolf
Heretic of The Seventh Circle
Those things aren’t equivalent, though. The fighter survives more fights with less healing than the rogue, and tends to do more damage overall even if the rogue is getting SA on every hit.In combat they are not overpowered if they get SA every single turn. You are right about that.
If we just give Rogue's SA every single turn and even if we allowed it when they were in disadvantage or wielding a greatsword or whatever, it still would not be OP in combat.
On that much we can agree .... BUT
A Rogue has more base skill proficiencies than any other characters, all else equal - 2 more than most and 1 more than Ranger or Bard. In addition he gets expertise on two of them and another two at 6th level.
This means a Rogue will be a master out of combat and better than any other class overall (assuming the players are equal).
A Rogue doing just as much damage as your best ass-whipper in combat is more OP overall because of how effective he is when out of combat.*
* Note I am ignoring hp and AC in this discussion. My reasoning is that disengage BA, evasion and uncanny dodge combined are roughly equivalent to the higher AC and higher hps a fighter or other D10 character gets.
But the seems to satisfy most players, and is very fun to play. The designers knocked the rogue design out of the park. Probably the most well designed class in 5e, IMO.