jodyjohnson
Adventurer
Given the commonality of disadvantage on vision based checks I'd be pretty generous with obscuring noise granting disadvantage on listening checks.
The resolution mechanics for 5e allow 5 states for checks. Auto-fail (no roll allowed), disadvantage, normal DC, advantage, and auto-success (no roll needed) according to the situation.
Generally in a white-room scenario with no visual or audio obscurement invisibility would not automatically grant disadvantage to audio checks. However, with varying levels of noise I would impose disadvantage or even auto-fail depending on distance and ambient noise levels or alternately up the DC or grant a bonus to the Stealth check.
In most combat situations there is a high level of ambient noise making hearing-only perception more difficult.
The resolution mechanics for 5e allow 5 states for checks. Auto-fail (no roll allowed), disadvantage, normal DC, advantage, and auto-success (no roll needed) according to the situation.
Generally in a white-room scenario with no visual or audio obscurement invisibility would not automatically grant disadvantage to audio checks. However, with varying levels of noise I would impose disadvantage or even auto-fail depending on distance and ambient noise levels or alternately up the DC or grant a bonus to the Stealth check.
In most combat situations there is a high level of ambient noise making hearing-only perception more difficult.