SavageRobby
First Post
w_earle_wheeler said:The evangelism of C&C has become quite "classic" in its own right.![]()
So has the anti-evangelism. Its like the Troll Lords killed y'alls dogs or something.
It all depends on how much you want to deviate from the RAW and how much work you want to put into it. However, people new to the game should be given honest assessments of how C&C plays straight "out of the box" before taking personal game development or house rules into account.
RAW, C&C has a mechanic for performing player-defined actions with a difficultly level as defined by the DM, and has a few pages in the rules explaining how that mechanic works and examples of in-game implementation. That is "out of the box". Again, if you're actually interested in a better understanding and not just making up assertions to support your argument, go read pages 109-112 (PHB 2nd printing).
So if a player wants their character to perform an action that emulates a 3x feat, out of the box C&C has a mechanic designed to handle it - no house ruling necessary. That is the honest assessment.
It is also important to note that the SIEGE engine isn't designed specifically for emulating feats, but for any kind of action the player wants to do - skills (swimming, tracking, stealth), actions (lifting a heavy object, holding your breath, running and sliding under an Otyugh) and pretty much anything else (a player had Wizard dangling from a rope and wanted to cast a spell; he made a SIEGE check to do it and the spell went off).
It is further important to note that - as some have rightly pointed out - much of the actual implementation of the mechanic is based on DM adjudication - and that is by design. So if you have a DM who doesn't want the characters swinging from chandeliers or sliding under Otyughs or making Whirlwind attacks or Cleaving or whatnot, they won't allow them. While I would (and have, in some cases) allowed actions like the above, I won't allow non-spellcasting classes to use the SIEGE engine to try to cast spells. That is my prerogative as the DM for my campaign. YMMV.
Now, if you wanted to add feats lock, stock and barrel to the game, then it would require house rules to do so - but that is a different conversation completely. With the way C&C and the SIEGE engine are designed, out of the box, C&C doesn't need feats, because they can be duplicated with the SIEGE engine.