jdrakeh
Front Range Warlock
Treebore said:A good way to describe skills and feats in C&C.
This is a deliberately misleading way to describe such things.
Feats: everyone "has" them. Meaning the "action type feats" like Cleave, Great Cleave, Power Attack, MAximize spell (obviously only if your a spellcaster), etc....
There are no feats in C&C. Nobody has them. Anybody can attempt to perform an action with an attribute check (the SIEGE check). Just like AD&D or other pre-feat editions of D&D. Just like 99% of all attribute-based RPGs on the market. This is not the same thing as everybody having feats.
Skills are "built into" the SIEGE Engine and the class descriptions. When they select Primes they are essentially deciding not only what do they want extra good saves against (saves are based on each of your stats) they are also deciding what skills related to that stat they are extra good in (extra good being a +6 bonus, effectively).
What skills do their characters have? First, what is spelled out in their class descriptions. Second, whatever makes sense to you and your players, or by using whatever method you wish to establish a "list" to keep things clear. For instance I base my skills on 3E rules. Others have their players write a background and have any skills that they can explain having in their background, etc...
C&C has no skills by default. Primes allow you to choose ONLY what genralized physical aspects a character possesses prowess in. For example, if you select DEX as a prime, you're better at ALL Dex-related action. If you want to custom tailor aptitude to specific skills you need to house rule the system.