Its nice to see the (frankly, absurdly complicated) stealth rules considered in such detail. The content of this thread is somewhat off though due to one detail that people are missing. The gist of this thread seems to be that the utility of Gloaming Cut is that you can shift and then hide in cover IF you are a cunning sneak. HOWEVER, cunning sneaks cannot reap such a benefit as the class feature specifically states that you MUST use a MOVE action. So if we accept the logic of this thread Gloaming Cut is a pretty useless power, one that allows you to make a stealth roll at the end of the action which is guaranteed to be immediately null and void (unless you're invisible or somesuch, of course). Oh WOTC, why do you have to make it all so complicated!
MP2 said:
You don't take a penalty to Stealth checks for moving more than 2 squares, and you take a -5 penalty instead ofa -10 penalty to Stealth checks for running.
If you end a move action at least 3 squares away from your starting position, you can make a Stealth check to become hidden if you have any concealment or any cover, except for cover provided by intervening allies.
You should reread the feature before you claim it says you must do anything.
I see a lot of 'you may, you can, you don't take a penalty' but not a lot of 'you must do it this way'
But, going through MP2, a lot of people look at this power and ask 'How come I can't use it if I started hidden?'
Contrast with:
Shadow Steel Roll
Rogue Attack 3
Encounter -- Martial, Weapon
Standard Action -- Melee or Ranged weapon
Requirement: You must be Wielding a crossbow, a light blade, or a sling.
Effect: Before the attack, you shift your speed, and you can make a Stealth check to become hidden.
Target: One creature
Attack: Dexterity vs. AC. If you are hidden when you attack, you remain hidden after the attack.
Hit: 1 [W] + Dexterity modifier damage.
Cunning Sneak: The attack deals extra damage equal to your Intelligence modifier.
The above power is the exact same level as Fleeting Spirit Strike, but it actually DOES allow you to shift, hide, attack, and remain hidden afterwords.
The trade-off to be able to hide and attack and be hidden afterwords, for the same level power, is 1[W] of damage.