Mr. Hyde in D&D.

Arbiter of Wyrms said:
Inspired by the Alice video game, I've been working on a magical/alchemical substance that I'm tentatively calling murderspray. The subject enters a fugue state, goes on a murderous rampage, and takes on the Half-fiend template for 2d4 hours.

The plot is that a series of murders are occuring in town and the PC's have to chase down the perp. Once they catch a murder red-handed and lock him or her up, they'll think they've got it solved, but, of course, the murders continue. Eventually, the PC's figure out that the alchemist is at the heart of the problem, conducting unethical research, but not before one or more of them suffers a dose of murderspray themselves. Wouldn't it be fun if the PC were a paladin?
You, sir, have been officially yoinked. Thank you!
 

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Was there an actual alignment change? It kind of seemed to me that there was no personality change, just the removal constraints on Mr. Hyde. When changed into Hyde, Jekyll could do anything and not have it connected to the real him.
 

Hyde didn't have any of the social or ethical constraints of Jekyll, and acted as he saw fit. That by itself is an aligment change (I'd say Chaotic Evil, as opposed to d20 Past's Law and Evil allegiances).

It's kind of funny to read the story and then watch "Mary Reilly", where Hyde is portrayed as seductive by John Malkovich, as opposed to having a revolting visage.
 

Endur said:
Rage, or maybe Mighty Rage or Greater Rage. Or Frenzy.

Probably an alignment change too.
Frenzied Berserker works well in this case. I played one whose personality was bipolar, to say the least. Normally, he was a quiet pacifist, quite happy in going about his business. Get him angry... and it wasn't pretty.
 

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