Joe, I like what you had to say. I don't see it as a rant about 4e or MtG, or an intergenerational thing.
I read it as being about story v. game rules. Perhaps because I was pondering this myself yesterday.
I think there's always been two fathers of D&D. The Gygax who loved history, loved pulp fantasy, and played sneaking around in the closed down sanitarium in his hometown -- the imaginative story hound Gygax. And the Gygax who loved wargaming rules and board games, and sold insurance for a living -- the number-crunching, competitive Gygax.
In gamer terms, it comes down to the story-focused or role-play focused player, versus the gamist who wants to win. Fluff v. Crunch. I think most of us have a bit of each in us.
But I agree with Joe that Crunch seems to be on the ascendant, and I agree that I don't like it. In the OGL era, there were metric tonnes of adventures and settings in the early days, and towards the end, metric tonnes of splatbooks with extra crunch. In the GSL era, I see mostly rules, less story. Maybe I'm wrong, but that's what I see and I don't like it. Take that as possibly incorrect personal opinion, not as being mad at kids or even 4e -- it started before 4e.
To me, D&D had two golden ages -- 1979-1984 and 2001-2007. Maybe I'm just old and crotchety, but it's stuff from those two eras that holds my imagination, and those of my friends. Yup, I'm just old -- those were the two eras when significant amounts of Greyhawk Fluff were being published. Thanks for the former, Gary, and for the latter, Eric.
