Warpiglet-7
Lord of the depths
Points all well taken.A couple more differences to consider.
Paladins have the bonus action lay on hands, their auras, and the fighting style defense with extra AC or bodyguard with a shield.
Clerics have their spells, with some domains or feats they can get heavy armor to match the paladin, and their variable domain stuff.
Tanking role can be done by both, as can a role as a support healer who can fight.
I would go with Tales' advice above about being wary of big gun offense (smites and spirit guardians and such) as a DM PC, it can be spotlight stealing from the kid players where it seems you want to be supportive instead. There can be plenty of focus and actions as a support role, just saving spells for buffing and healing can go a long way.
I am able to change playstyle to accommodate purpose. I am the dm that sometimes forgets what the npc can do as I am focused on players and monsters!
I also have a weird quirk about starting higher than level 1. It’s almost an ocd thing. So let’s say I have an npc and I let him get experience. I would later feel fine dropping him in a game with friends at higher level.
In THAT game we will smite and wreck house.
As an npc with the kids, I will bless, cure and support. Nothing worse than a pet npc that disgusts the players!
