tarchon
First Post
I had an idea last night, the
Learned Sorcerer
Alignment: Any
Hit Die: d4
Requirements:
* One of heighten spell, spell mastery, or arcane preparation
* Knowledge (arcana): 10
* Spellcraft: 8
* Spellcasting: Ability to cast 1st-level arcane spells by both memorization and sorcerer-like preparation.
Class Skills: The learned sorcerer's class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).
(BAB, save advances as Sorc or Wiz)
The learned sorcerer is a rare individual who has both the raw talent to cast spells as a sorcerer and the intensive training used by wizards to achieve the same effects, and who has devoted further specialized study to integrating these styles of spellcasting.
Weapon and Armor Proficiency: Learned sorcerers gain no proficiency in any weapon or armor.
Spells per day: Learned sorcerers continue to gain spells and caster level in one of their arcane spell casting classes (but only one) as per the normal progression. At each level, the character may decide which progression the level will be added to.
No other special class features such as familiar ability or class bonus feats progress with levels of learned sorcerer.
Casting synergy: The learned sorcerer has the ability to meld spell slots from his arcane casting classes, so that when casting a memorized or known spell, he can expend a spell slot of the same or greater spell level from another progression at the same time to enhance the spell effects. The resulting spell will have whichever caster level is higher and, if a slot for a higher spell level is being used to enhance the primary spell, the higher effective spell level (for saving throw, etc.) also applies. The saving throw ability modifier will be the higher of the appropriate modifiers.
At the 1st level of learned sorcerer, the learned sorcerer may apply this ability to enhance 1st level (and 0-level) spells with spell slots of 1st level and lower; at 2nd level he may enhance 2nd level and lower spells with spell slots of 2nd level and lower, and so on up to 9th level.
At 10th level, the learned sorcerer's casting synergy is so advanced that all of his arcane caster levels add automatically, although to increase effective spell level, he still needs to spend an extra spell slot of the commensurate level (or use heighten spell, if known).
Using casting synergy is always a full round action, as with sorcerers using metamagic feats.
Cross-memorization: The learned sorcerer also has the ability to prepare spells known (from sorcerous casting ability) by memorization with his wizard-like spell slots, provided that the spells are allowed and of the appropriate level for the wizard-like class. The rest and preparation time requirements are no different from what they would be if the known spells were inscribed in a spellbook.
Example 1: Jimbo, a wiz 12/sor 3/learned sorcerer 2, wakes up in the wilderness without his spell books. With his cross-memorization ability, he can fill his Wizard spell slots with the 3 first level and 5 0-level spells he knows as a sorcerer, just as if he had them written in a spell book.
Example 2: Debolina, a sorc 10/ wiz 3/ learned sorcerer 1 doesn't know Feather Fall as a sorcerer spell, but she does have it memorized as a wizard. By using a 1st level sorcerer spell slot and a 1st level wizard spell slot prepared for Feather Fall (a full round action) she can cast Feather Fall with her sorcerer/learned sorcerer caster level of 11, rather than her wizard caster level of 3, increasing the range, duration, and weight limit of the spell.
Example 3: Debolina knows Charm Person only as a wizard spell. She wants to cast it on an enemy spellcaster, but her Cha bonus is much better than her Int bonus. Knowing that the enemy spellcaster probably has a good will save, she uses casting synergy with a 1st level sorcerer spell slot and the 1st level wizard spell to give the spell a DC with her favorable Cha bonus rather than her Int bonus. Since she is only a 1st level learned sorcerer however, she cannot use this ability to enhance one of her 2nd level wizard spells.
Example 4: Devomialee, the androgynous half-elf wiz 9/bard 5/learned sorcerer 3 wakes up in the wilderness without hisr spellbooks. sHe can't memorize hisr bard spell Cure Light Wounds, since that isn't on the wizard spell list. sHe can though memorize hisr 2nd level bard spell Tongues, but as a 3rd level Wiz spell. Of course sHe can still use hisr bard spells normally. Using hisr casting synergy, sHe can also cast hisr 1st level bard spell Cure Light Wounds and expend a 3rd level wizard spell slot at the same time (as a full round action) to get the effect of a 3rd level Cure Light Wounds (for what it's worth). Devomialee cannot use a 4th level spell for this though, since hisr learned sorcerer level is only 3.
This enhanced Cure Light spell would also have a caster level of 12 (wiz+l.s.) for purposes of overcoming SR if used to damage a spell-resistant undead creature.
Learned Sorcerer
Alignment: Any
Hit Die: d4
Requirements:
* One of heighten spell, spell mastery, or arcane preparation
* Knowledge (arcana): 10
* Spellcraft: 8
* Spellcasting: Ability to cast 1st-level arcane spells by both memorization and sorcerer-like preparation.
Class Skills: The learned sorcerer's class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), Scry (Int, exclusive skill), and Spellcraft (Int).
(BAB, save advances as Sorc or Wiz)
The learned sorcerer is a rare individual who has both the raw talent to cast spells as a sorcerer and the intensive training used by wizards to achieve the same effects, and who has devoted further specialized study to integrating these styles of spellcasting.
Weapon and Armor Proficiency: Learned sorcerers gain no proficiency in any weapon or armor.
Spells per day: Learned sorcerers continue to gain spells and caster level in one of their arcane spell casting classes (but only one) as per the normal progression. At each level, the character may decide which progression the level will be added to.
No other special class features such as familiar ability or class bonus feats progress with levels of learned sorcerer.
Casting synergy: The learned sorcerer has the ability to meld spell slots from his arcane casting classes, so that when casting a memorized or known spell, he can expend a spell slot of the same or greater spell level from another progression at the same time to enhance the spell effects. The resulting spell will have whichever caster level is higher and, if a slot for a higher spell level is being used to enhance the primary spell, the higher effective spell level (for saving throw, etc.) also applies. The saving throw ability modifier will be the higher of the appropriate modifiers.
At the 1st level of learned sorcerer, the learned sorcerer may apply this ability to enhance 1st level (and 0-level) spells with spell slots of 1st level and lower; at 2nd level he may enhance 2nd level and lower spells with spell slots of 2nd level and lower, and so on up to 9th level.
At 10th level, the learned sorcerer's casting synergy is so advanced that all of his arcane caster levels add automatically, although to increase effective spell level, he still needs to spend an extra spell slot of the commensurate level (or use heighten spell, if known).
Using casting synergy is always a full round action, as with sorcerers using metamagic feats.
Cross-memorization: The learned sorcerer also has the ability to prepare spells known (from sorcerous casting ability) by memorization with his wizard-like spell slots, provided that the spells are allowed and of the appropriate level for the wizard-like class. The rest and preparation time requirements are no different from what they would be if the known spells were inscribed in a spellbook.
Example 1: Jimbo, a wiz 12/sor 3/learned sorcerer 2, wakes up in the wilderness without his spell books. With his cross-memorization ability, he can fill his Wizard spell slots with the 3 first level and 5 0-level spells he knows as a sorcerer, just as if he had them written in a spell book.
Example 2: Debolina, a sorc 10/ wiz 3/ learned sorcerer 1 doesn't know Feather Fall as a sorcerer spell, but she does have it memorized as a wizard. By using a 1st level sorcerer spell slot and a 1st level wizard spell slot prepared for Feather Fall (a full round action) she can cast Feather Fall with her sorcerer/learned sorcerer caster level of 11, rather than her wizard caster level of 3, increasing the range, duration, and weight limit of the spell.
Example 3: Debolina knows Charm Person only as a wizard spell. She wants to cast it on an enemy spellcaster, but her Cha bonus is much better than her Int bonus. Knowing that the enemy spellcaster probably has a good will save, she uses casting synergy with a 1st level sorcerer spell slot and the 1st level wizard spell to give the spell a DC with her favorable Cha bonus rather than her Int bonus. Since she is only a 1st level learned sorcerer however, she cannot use this ability to enhance one of her 2nd level wizard spells.
Example 4: Devomialee, the androgynous half-elf wiz 9/bard 5/learned sorcerer 3 wakes up in the wilderness without hisr spellbooks. sHe can't memorize hisr bard spell Cure Light Wounds, since that isn't on the wizard spell list. sHe can though memorize hisr 2nd level bard spell Tongues, but as a 3rd level Wiz spell. Of course sHe can still use hisr bard spells normally. Using hisr casting synergy, sHe can also cast hisr 1st level bard spell Cure Light Wounds and expend a 3rd level wizard spell slot at the same time (as a full round action) to get the effect of a 3rd level Cure Light Wounds (for what it's worth). Devomialee cannot use a 4th level spell for this though, since hisr learned sorcerer level is only 3.
This enhanced Cure Light spell would also have a caster level of 12 (wiz+l.s.) for purposes of overcoming SR if used to damage a spell-resistant undead creature.