Seizure Robot
First Post
I was considering some things on the bus today, and what is all boiled down to was "Will multiclassing give access to more powers/day?" along with some other Multiclassing issues.
Here's my train of thought: Imagine you are playing a 9th level Fighter. You have access to some pretty cool Utility/Combat exploits but you've always secretly wanted to dabble in Magic. You decide against taking that class-training-feat-thing that was talked about in Races & Classes, and instead decide to multiclass into a Wizard - but then you wonder "What am I giving up by not just going straight-Fighter?"
We know that multiclassing will be different than simply adding the features of an n-th level X to a i-th level Y, and it can be agreed that going from mighty-swordsman to mighty-swordsman + terrible spellcaster would be wholly unsatisfying. But will you be forced to give up your trusty 'Heimlich Counter-Manuver' in exchange for 'Sylar-Style Telekinesis'?
We know the designers want to keep the number of powers available to a player at a managable amount, and that all classes will be recieving more-or-less the same number (Wizard's Spellbook class ability aside) - but do you think that it would be reasonable for multi-classed characters to have a few more at-will/encounter powers than their single-classed brethren? How many more? And further, what subset of Wizard powers would/should our Fighter have access to - 5th level? 8th level? 1st level?
If you think that our Fighter SHOULD get more powers for his Wizarding stuff, do you think he should be limited to mostly Utility powers? Mostly Combat powers? Should it depend at which level he takes this multiclassing? What about daily powers?
That's pretty much all I could come up with is questions
Obviously we can wait and see how they end up implementing it, but that doesn't mean we can't have an opinion about how they should in the meantime.
Here's my train of thought: Imagine you are playing a 9th level Fighter. You have access to some pretty cool Utility/Combat exploits but you've always secretly wanted to dabble in Magic. You decide against taking that class-training-feat-thing that was talked about in Races & Classes, and instead decide to multiclass into a Wizard - but then you wonder "What am I giving up by not just going straight-Fighter?"
We know that multiclassing will be different than simply adding the features of an n-th level X to a i-th level Y, and it can be agreed that going from mighty-swordsman to mighty-swordsman + terrible spellcaster would be wholly unsatisfying. But will you be forced to give up your trusty 'Heimlich Counter-Manuver' in exchange for 'Sylar-Style Telekinesis'?
We know the designers want to keep the number of powers available to a player at a managable amount, and that all classes will be recieving more-or-less the same number (Wizard's Spellbook class ability aside) - but do you think that it would be reasonable for multi-classed characters to have a few more at-will/encounter powers than their single-classed brethren? How many more? And further, what subset of Wizard powers would/should our Fighter have access to - 5th level? 8th level? 1st level?
If you think that our Fighter SHOULD get more powers for his Wizarding stuff, do you think he should be limited to mostly Utility powers? Mostly Combat powers? Should it depend at which level he takes this multiclassing? What about daily powers?
That's pretty much all I could come up with is questions
