helium3
First Post
MaelStorm said:Exactly. (And I remember not long ago (4 or 6 weeks ago) Mr. Mearl's rambling about how much 4E was flexible... that it could almost be a classless system.
I assumed at the time that what he meant was that you could pretty much take the various at will, encounter, utility and per day powers from different classes and combine them all into a big list that players could choose whatever combination they wanted from.
There's still all the benefits unrelated to powers that a specific class gets for taking even a single level in the class. You know, like being able to do sneak attack damage and stuff. So your class still matters for those things.
So in a "classless" game either those 1st level "frontloaded" benefits just disappear and everyone simply has powers or somehow you find a way to represent those normally frontloaded benefits with powers, feats or something else.
I don't think anything we've learned contradicts what he said if the above is true. However, if the reason you must multi-class is because some combination of powers from different classes results in breakage that must be opposed by an initial cost, than his statement didn't really represent the truth as accurately as it should have or he was speaking in a specific context without revealing that context.