Unless you allow.. DOUBLE FIGHTERS.. with all the class features twice!
This reminds me of something...
Unless you allow.. DOUBLE FIGHTERS.. with all the class features twice!
It doesn't make any less sense than a Wizard coming back from an adventure and suddenly being able to cast new spells, despite no research or study. All level-ups have that problem unless they can only happen after a long period of training/study (which was the original design).
Yeah, but that's a little like forcing everyone to eat free delicious pie.
"Oh no, life's so hard, I have to eat this slice of free delicious pie, why are they making me eat this free delicious pie, this would be so hard if it was not free and also delicious."
I mean, Gestalt CLEARLY isn't the "ideal" way to multiclass, but it's still got some fun elements and a simplicity that I really like.![]()
Neonchameleon said:1: There's no "simple class". Everyone needs to play something complex.
Neonchameleon said:2: It gives problems with archetypes.
Neonchameleon said:It's more like adding cream to a nice sweet Death By Chocolate cake. I like chocolate. I like cream. But at some point my arteries are going to look at it and say "No way".
4E style multiclassing feats.
It's far from perfect and too weak, but i like the dipping modularity that it gives PCs.
3.5 multiclassing would be ideal, but that has too many problems. I think that 4E multiclassing feats are a very similar system, but much more limited and controlled. And you have the choice of how much and when you dip.
(But the limit of one multiclass would have to go)
I thought 4e multiclassing was crap. Utter crap.
It doesn't make any less sense than a Wizard coming back from an adventure and suddenly being able to cast new spells, despite no research or study. All level-ups have that problem unless they can only happen after a long period of training/study (which was the original design).
To me, it's all about letting people do it whatever way they want to.
...no multiclassing will imply that learning the path of a class is generally hard and requires committment to the point that once you make your choice there is no going back,
...while class-dipping at the opposite side of the spectrum may suggest that in this world knowledge is easily accessible and skills are easily learned.
If they redid 4e multiclass feats nowadays, I think they'd either make all of the power swaps into a single feat for a swap of each type, or let you swap as part of the base multiclass feat. Obviously PMC is an utterly failed experiment.
That said, base multiclass feats in 4e are extraordinarily worthwhile to take. Class benefits and a skill trained is good stuff. It's actually surprisingly often worth taking a carefully cherrypicked power swap feat (ie, for the best and brightest power of your MC's class) but that level of optimization isn't what folks are looking for.