hong said:
Multiclassing is how you change the mechanics to fit the character. But multiclassing is now weaker than before.
Its not weaker, its different.
Before, if I wanted to play a character who was a Fighter, who did Fighter type stuff, had fully Fighter abilities and the same melee power as a typical Fighter, BUT who also knew some
good healing magic, or who could toss a
meaningfully dangerous glob of magical acid at his foes, I was pretty much out of luck. Those ever so slightly high level abilities required a big trade off in terms of levels, came saddled with a lot of unwanted other abilities, and then stopped scaling once I went back to leveling as a Fighter, rendering them obsolete.
Now, that seems very easy to accomplish. And for the true concept mixer, mixing paragon paths seems to have a lot of available diversity of option.
The real loss in diversity seems to be here:
In 3e, certain multiclass characters weren't truly mixes of classes. They were strange, new hybrid classes that functioned entirely different from both parent classes. For example, a Fighter/Mage tended to NOT be a fighter who tossed a fireball or two. That was the absolute WORST, most stupid way to multiclass a fighter and a wizard, because you ended up with a crap attack bonus, crap hit points, and a fireball for low damage with a crap DC. Instead, a fighter/mage turned into a character who fought in melee after obtaining obscene bonuses due to stacking magical buffs and polymorph exploits, and power attacking. These combinations weren't "the whole is greater than the sum of the parts," per se, but rather... they were like adding 2+2 and getting a banana. Something entirely different and not evidenced in the original material.
Well, now the "fighter who changes it up with a fireball or two" is entirely valid. But the weird hybrid classes are not. It seems like the game needs whole new classes to cover the basic "fighter who fights by buffing with magic" type characters (at least if you want more than one buff, since you could get that with the multiclass utility feat), and so on. Fortunately, that one at least is already written.