Olfactatron
Explorer
I completely agree. It's not at all easy. In that particular campaign my solution was to give the wweaker characters artifact weapons. Smoothed things out nicely and gave me the opportunity to design some of the craziest monsters I could come up with. But that game was all about excess anyway, I'm not at all saying it's how everyone should play. Hell, I only did it once.AtomicPope said:The problem is the "Can of Worms" in DnD multiclassing. When a character can do more damage than an entire party then how, as a DM, do you make that challenging? When is it a challenge and when is it a TPK?
The problem is one of game balance. On one hand, you have a ridiculous character that is based on throwing as many dice in combat as possible, and on the other hand you have the rest of the group. When you make the game challenging for an Uber Cheese PC it can easily become a TPK when UPC dies.