hong said:
I'm not talking about fighter/wiz or fighter/cleric. Those are bad.
I'm talking about stuff like fighter/rogue, fighter/monk, fighter/rogue/monk, etc. Basically, non-spellcasting characters who don't fit neatly into "heavily armoured tank", "mobile fragile striker" and so forth, but are more of a blend of these.
Tactical D&D is about resource management. Those recourses include Feats, class levels and (now) powers.
In 3.5 you had 7 feats normally, plus bonus feats, etc. With 7 feats, they were very, very rare. In fact, you had 20 class levels to your 7 feats. Therefore, class levels were more easier to give up, because all class levels gave you some form of a BAB, HP, saves, etc. However, feats were very, very rare compared.
4e is almost the opposite. We are given many, many feats (Almost twice as much, if I can count) and class levels are the same. Even so, you can't choose your class levels now. You are your class, and that's it. Ergo, you get more feats, and now you have powers as well which help define your character.
Fourth edition is making it easier to design your character. Character concepts aren't about multiclassing anymore, because you don't have to. Take the feats that support your character (Which is what they are for, making your character different then everyone else) And powers that give you your abilities.
Class levels are almost meaningless. At this point we're arguing the difference between 2nd and 3rd editions. It just doesn't compare.