Multiple Fast Healing abilities from different source

Slaved said:
Healing 2 points of damage and then healing 3 points of damage is almost always the same as healing 5 if those healings are close enough together but that does not mean that they came from the same source of healing or that they stack or that they do not stack or that they did not come from the same source or anything else.

If this character takes the Fast Healing epic feat, which "improves existing Fast Healing by 3", does that mean that you'd consider his existing Fast Healing 2 and Fast Healing 3, operating concurrently, to become Fast Healing 5 and Fast Healing 6, operating concurrently, for a total of 11 points healed each round?

-Hyp.
 

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I believe that the feat could have been written better.

You gain Fast Healing 3, or an existing Fast Healing of your choice that you possess that does not come from a magical item or nonpermanent magical effect improves by 3.
 

Slaved said:
You gain Fast Healing 3, or an existing Fast Healing of your choice that you possess that does not come from a magical item or nonpermanent magical effect improves by 3.

But you can't find a rule that says it's "an existing Fast Healing of your choice", right?

-Hyp.
 

The feat looks to be written with the assumption that the creature gaining the feat will only have one instance of Fast Healing. This is similar to how other rules assume that creatures will be Medium size or that the only creatures that fall appreciable distances are either jumping or have a Fly Speed.

The feat could indeed be read to increase all of the creatures Fast Healing abilities not granted by Magic Items or Nonpermanent Magical Effects. I guess that means Epic Creatures with Epic Feats are pretty tough! :D
 

Slaved said:
The feat could indeed be read to increase all of the creatures Fast Healing abilities not granted by Magic Items or Nonpermanent Magical Effects.

I think that's the only way it can be read.

But it doesn't cause me a problem, since the creature with FH2 and FH3 was previously only gaining 3 hit points per round, and the boosted creature with FH5 and FH6 is now only gaining 6 hit points per round. If the two instances of Fast Healing overlap, then boosting both of them doesn't have any more significant effect than boosting only the larger one.

-Hyp.
 



Slaved said:
But since it does not look like the Rules support them overlapping

Actually, the whole point of this post is that the rules don't explicitly support them stacking, just like they don't explicitly support them overlapping.

Anything more is an interpretation... and almost everybody in this post except you has supported the opposite side, but that's more of a separate issue.
 

Primitive Screwhead said:
...or the rules can be errated to reflect that Fast Healing overlaps, unless otherwize specified. :D

The only reason to do that is if there is a balance problem with allowing it to work concurrently. I do not think that there is a balance problem there.

They would also have to go through all of the Source Books to Errata any previous uses of Fast Healing describing which are meant to stack.
 

Slaved said:
They would also have to go through all of the Source Books to Errata any previous uses of Fast Healing describing which are meant to stack.

... except that the ones which are meant to improve existing Fast Healing already say so...

-Hyp.
 

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