Rabbitbait
Adventurer
I'd like to do a multiverse spanning 'Rod of Seven Parts' campaign, but that would entail learning about (and paying for) far too many campaign worlds for my limited time.
No, I've never run or played in a worldhopping campaign and generally have a distaste for the idea. I'm not a big fan of planehopping, either, but that, at least, doesn't make me roll my eyes.So I am curious. I have been DMing for decades and I don't know if I have ever used "multiverse" storytelling. While PCs have done some planar travel, especially when I have run Ravenloft or Planescape stories, I don't think I have ever had PCs traveling from one setting to another, as in, I have never had players transported from Krynn to Toril for example. But with the emphasis placed on the concept with recent releases, I am curious. Am I an anomaly?
So have you done worldhopping as a feature in a campaign? Care to talk about it?
So I am curious. I have been DMing for decades and I don't know if I have ever used "multiverse" storytelling. While PCs have done some planar travel, especially when I have run Ravenloft or Planescape stories, I don't think I have ever had PCs traveling from one setting to another, as in, I have never had players transported from Krynn to Toril for example. But with the emphasis placed on the concept with recent releases, I am curious. Am I an anomaly?
So have you done worldhopping as a feature in a campaign? Care to talk about it?
Depends on what qualifies as "worldhopping," I suppose. In the formal sense, my players have only been to three worlds: the one they come from (Al-Duniyyah, mostly the Tarrakhuna region), the elemental otherworld favored by genies (Al-Akirah, specifically the loose coalition of feudal city-states known as Jinnistan, which loosely corresponds to the Tarrakhuna), and an artificially-constructed "perpendicular" plane, Zerzura (inspired by/reworked from the lovely Gardens of Ynn supplement.)So I am curious. I have been DMing for decades and I don't know if I have ever used "multiverse" storytelling. While PCs have done some planar travel, especially when I have run Ravenloft or Planescape stories, I don't think I have ever had PCs traveling from one setting to another, as in, I have never had players transported from Krynn to Toril for example. But with the emphasis placed on the concept with recent releases, I am curious. Am I an anomaly?
So have you done worldhopping as a feature in a campaign? Care to talk about it?
That's interesting.
This is not something new by WoTC. Instead, it is more of a return to how D&D always has been. The multiverse was the original ur-D&D setting, and it was commonly accepted and officially acknowledged by the 1e DMG.
I had a series of posts about this a while ago- here's one of them...
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D&D General - The Brilliance of the Original Gygaxian Multiverse
Good artists borrow, great artists steal. I was looking at the following conversations in these two threads about the multiverse in D&D, and how that certain Card Game's setting can be incorporated into the D&D multiverse, and, for that matter, how the multiple D&D settings that we are seeing...www.enworld.org
I had a campaign travel across three prime materials (including Toril and Krynn), and it was a lot of fun, but I think it's only for certain campaigns, because it means that the PCs don't get very attached to places and their backstory becomes less relevant in most cases (but that's also true with non-native Ravenloft characters in that setting and so on too).So I am curious. I have been DMing for decades and I don't know if I have ever used "multiverse" storytelling. While PCs have done some planar travel, especially when I have run Ravenloft or Planescape stories, I don't think I have ever had PCs traveling from one setting to another, as in, I have never had players transported from Krynn to Toril for example. But with the emphasis placed on the concept with recent releases, I am curious. Am I an anomaly?
So have you done worldhopping as a feature in a campaign? Care to talk about it?
I sure have, and recently-ish. I strongly suspect it still happens with newer players too.But have you had a campaign that moves between settings? Not to an outer or inner plane, but to, like, Oerth.
Interesting, I don't find any of these to be true.Meanwhile, a DM who choses to embrace the multiverse framework runs into some serious worldbuilding constraints:
- It becomes impossible, by definition, to have an omniscient (let alone omnipotent) deity in some settings but not others.
- It also becomes impossible for the existence of deities to be genuinely uncertain, if works describing them in other parts of the setting are established as canonically true.
- If different material planes share the same fire elemental plane, the same 9 hells, and so forth, a DM who takes the idea of a shared multiverse seriously loses much of their ability to homebrew when dealing with these planes.
Just curious, why do you dislike it?I actually dislike it quite a bit as a concept. Like Eberron to Dark Sun? Just no thanks.
You can create your own settings. Some people would have you believe that worldbuilding some arcane art, requiring huge amounts of time and skill, but really it isn't. Especially when characters are just passing through, you don't need thousands of years of history or pantheons of gods.I'd like to do a multiverse spanning 'Rod of Seven Parts' campaign, but that would entail learning about (and paying for) far too many campaign worlds for my limited time.