Munchkinizing the Game


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It's sad that these "How much damage can you do" threads always end up being "How many creatures can you cram into a square?" instead. I'd be much more impressed with damage vs a single (generic) creature in one round.
 

Caliber said:
Barbarian 10/Frenzied Berserker 10
Half-Orc
Note that this guy is pretty simple and slip shod. I threw him together in a few minutes. Note that 9 of his Barbarian levels are pretty much useless, since all we are using them for is BAB. Any +1 per level progression class could step in and do the same.

A Paladin's Smite Evil or a Ranger's Favored Enemy could both be useful in this situation, knocking the number up by 1 or 2 (or for the crit, 4 or 8.)

So how did I do?

Not bad, not bad. For this theme, some suggested changes:
-Put two levels in tribal defender, for an extra +1 vs. the tribal enemy and (more importantly) an extra attack each round.
-Consider putting four levels into fighter, for weapons specialization (scythe).
-Put a level in ranger, for an extra +1 vs. favored enemy.

We're up to +34 on damage from strength and the bonuses above.

Now each attack does a max of 426 points of damage -- and he gets five attacks/round, doing a max of 2,130 points of damage in a round.

If he's hasted, you can bump that up to 2,556.

Not bad, not bad at all.

Daniel
 

Don't forget that the Frenzied Berserker's Frenzy gives him an extra attack per round, much like Haste. So that should be 6 attacks per round. :D
 


Bwa ha ha

Not bad with the berserker, but the way to go for melee characters is the lowly psion. Psychofeedback can be abused to yield a grnad total of ~2400 damage in one round. To one creature. I hafta be at work now, so I'll post numbers when i get back
 

Re: Bwa ha ha

thegreatbuddha said:
Not bad with the berserker, but the way to go for melee characters is the lowly psion. Psychofeedback can be abused to yield a grnad total of ~2400 damage in one round. To one creature. I hafta be at work now, so I'll post numbers when i get back

2400? Chicken feed! What with the extra attack the berserker gets (thanks, Caliber -- I'd forgotten that!), we're up to 2,982 points of damage to a single opponent.

Of course, that involves hitting and critting and doing max damage with every single attack -- not a hugely likely event.

On the other hand, if someone casts prayer, and if there's a handy dandy bard singing along somewhere nearby, our Frenzied berserker should be able to break the 3K mark.

Daniel
 

First: don't use max damage when estimating how much damage a character does: use average damage (also don't assume a crit unless you work to guarantee there will be one).

Second: read the Sultans of Smack thread.
In it, I've got the Strength Smack up to around 100 STR, so that alone should crush this pathetic little frenzied berserker LOL

Third: it's the standard on the ENBoards to use 16th level smacks.
 

Its called delay spell and time stop.

IDHMBWM but if I remember time stop correctly (you get seperate set or sub rounds that don't count against actual round durations), simply use every 9th level spell - lets figure you are a sorcerer with 6 spells per day +1 for ability score, with lots and lots of scrolls.

Lets figure 20 time stops to be fair.

Again IDHMBWM but figure they each net 5 actions. With each time stop partial action you cast another time stop. So you can maximize it at something like 100 sub rounds. Spread this out over 5 rounds, I think that will net you an additional 10.

So you essentially have something like 110 spells you can cast. Since you are using the delay spell the max level of spell you can cast is going to be 4th since you have used all of your 9th level spells. Assume you have two rings of wizardry (you can easily afford at level 20) so you get, what something like 18 spells of each level to cast. You will probably get 10 second and 1st level spells. So you have a little less than 60 spells to delay. Lets add in scrolls for the rest of the spells.

So lets assume delayed fireball, delayed sculpted fireball, delayed magic missile, and delayed acid arrow.

In one round this will yield you 18x10d6+18x10d6+50x10d6+10x5d4+10x2d4+5x10d6. This is a gross approximation. But just go with me for the point.

The total damage is 3430. This is to one opponent in one round. You could be invisible, ghostformed, flying, with nondetection while casting and could have scryed on your unfortunate enemy before hand. Finally, you could have contingency set up to instantly warp you to whereever after you unleash hell's fury in the form of fire acid and force.

I am sure there are plenty of mistakes here. I am also sure you would have to fairly specifically choose feats.

For the above you would at least need

magic missle
melf's acid arrow
scribe scroll
fire ball
delay spell
arcane preparation (I think that is the one that let's you prepare spells)
time stop
ring of wizardry III
ring of wizardry IV

50 scrolls of fireball
10 scrolls of time stop


Perhaps timestop doesn't work that way in which case you would have to just do it all in one round and delay anything. In this case you might as well use more powerful spells - you could still yield something like 100 or so actions.

In fact if you took energy substitution and energy admixture and had levels in Incantrix you could delay admixed spells and with haste get two per round (not including time stop) to get 10 20d6 spells off in one round and 2 20d6 empowered and maximized.

You don't even have to be 20th level for this one.

Whatever the case may be, it really doesn't matter. No one has that many hit points. Even the maxed out hit point blob will never have enough hit points to resist the smacks at this level.
 

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