Munchkinizing the Game

greatbuddha - I've never heard of using psionics to get that high in STR before, and many people over the years have used psionics cheese to get incredible-sounding benefits.

Basically, I'd be surprised if it worked that way, but not shocked.
I don't play with psionics, so I don't know, but that sounds not right.

Any one good with psionics confirm those numbers?
 

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thegreatbuddha said:
In the frenzied Berserker example, you're forgetting that You can only gain one extra partial action per round. period.

Two points:
1) Can you cite a ruling on this?
2) I don't think it matters -- the extra attacks we're talking about, IIRC, are not defined as partial actions, any more than the extra attack from rapid shot (or improved two-weapon fighting) is defined as a partial action.

Daniel
 

No, I can't cite a ruling on it. I may be thinking of falling damage.

And I was mistaken; I thought you were talking about partial actions. Without looking at any books, I'm inclined to say that only one extra attack and one partial action stack. no basis for it, it's just a hunch.
 

And BTW, the STR Boost is basically a "virtual Strength boost." Psychofeedback (Psymet 4) allows you to burn 2 PPs to gain a +1 ability modifier. There's no cap on the amount of PPs burned in a round, so you can pump all of them into it, and use Body Fuel to drop all of your stats to 1. I did err though. I assumed Body Fuel would net 47 more PPs, but it only nets 23, so my damage per attack is reduced by 44, and the total by 132, for a total of 2688.
 

Elric said:
LOL, yup, I could do much better than you Shard. Just add Lead (or Bismuth, or Osmium or whatever it is) :rolleyes:


Hey I said, lead, granite, adamantite, whatever is the heaviest material. I freely admit i don't know the heaviest material in existence, i leave that up to the person who would actually bother trying this crap.

There is a reason shapechange is not in my games.(at least until a player writes me up a version I can deal with)
 

thegreatbuddha said:


IIRC, the damage from turning into a falling object would cap at 20d6. I could be wrong on this.


The damage for objects falling on you is split into 2 factors.

1 is the distance an object fell before it hit you, this is capped at 20d6(simulates terminal velocity I suppose)

2 is the weight of the object and it is a pure 1d6 per 200lbs with no cap on the damage.

On a side note this makes the damage they calculate for a dragons crush attack or any other monsters crush attack look kind of silly.
 

Only 20th level. :(

If it was 30th level I could take out over half of all life on Toril with one spell. I would figure that is a few hundred trillion damage.

Edit- Miscalculation of death rates.

Also as greatbudha suggested you can get very high strengths. The best was is being an elf and getting infected with Festering Anger disease from Book of Vile Darkness. As long as the character can cast lesser restoration he can have a STR score of over 73000 in about 100 years.
 
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reapersaurus said:
greatbuddha - I've never heard of using psionics to get that high in STR before, and many people over the years have used psionics cheese to get incredible-sounding benefits.

Basically, I'd be surprised if it worked that way, but not shocked.
I don't play with psionics, so I don't know, but that sounds not right.

Any one good with psionics confirm those numbers?

Psychofeedback is the most broken power in the book. The three most broken feats are Fell Shot, Unavoidable Strike, and Deep Impact. The most broken epic rules are that they continue to get PP past level 20, and they can metapsi a power to cost a number of PP equal to their level minus one. So, a Psion 100 could manifest a 99 PP power without taking any feats like Improved Spell Capacity. They really didn't get the shaft, IMHO.
 

Temporal acceleration is the most broken power in the game. With that, I can (as long as I roll max on 3d4) bust out 2000+ damage in a 40ft sphere, with no save allowed. You don't have to meta- powers cast whille accelerated so they effect the real world. Anything you cast in that state simply hangs around until you pop out of acceleration, and then it all hits at once. Given enough power stones, you can almost double that damage. BTW, most of it is done via Twinned Maximized Mass Concussions (7d4, maxed & twinned is 56, no save).
 

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