Vanitri relays what he finds out to his friends.
"Petra, do you think there is any way I can get my hands on some studded leather before going in the ring? Doesn't need to be of great quality, just useable. I'll pay for it of course, unless you think you can find a set loose somewhere."
"Michael, you have any way to slow them down? I can likely bounce around with them, and we're both likely a bit faster than they are, unless you load yourself up with armor."
Vanitri picks up and shortsword and straps it on
"Looks like we got a few of these. A backup weapon or two couldn't hurt." Vanitri examines the rapier, testing out it's balance.
"Anyone care if I grab this?"
"Ros, I remember you used to be pretty good at grabbing things and tripping people with the whip. Think you still remember how to do that? Perhaps you could keep them off balance enough while Ironwolf takes them down."
Vanitri looks at Michael and Ironwolf for a second.
"The Armor and shield are yours. I don't know what you want, but it looks like Machael could use a bit more protection. I think you two are going to need to be ready to take some of the brunt of the combat, while Ros and I work at support and maneuvering into a favorable position"
Idealy, when all is said and done, Vanitri will bet 300 gold on each fight on each team.
OOC: Just to make sure, if I bet 300 and win, I get my 300 back plus 400? Or is it just 400, and I lose it all if I lose the bet? (Basicly the difference between a 1:1 bet being double, and a 1:2 bet being double, just looking to clairify, and if we're 3:4 and it's the second way, we're pretty heavy favorites then? or what are the odds for our opponents?). Not trying to cause you headaches, but since we can gamble...
Long Sortameta tactical stuff. [sblock]I need to sort some of this out in OOC, simply because it's simpler and there's some math involved. Michael needs the armor more, and Half-Plate won't slow him down any more than he already is. Ros and Ironwolf can both use the Longsword, neither Michael or I can. Not sure if Ironwolf wants to give up his 2-handed weapon for the longsword, but it might be usefull to do that with a shield to try to stay between them and Ros (Tank it up a bit, with that and the chainmail, you should have an AC of 17+dex). I believe if either of you wants to, you can simply take the chain shirt of the chainmail and use that, but the full chain mail is still fairly nice, and while it will slow you a bit, it's good protection and still lets you use some dex.
Ros could have fun with the whip, though she likely won't be doing any damage with it given the armor of the opponents. Still, disarming and tripping from up to 15' away, while singing support and letting Ironwolf do the damage could be an effective style. Fighting the Wall should be fairly straight foward, and they're likely to stick togeather if that's what their training tells them to do, but the are likely damage sponges, so be careful.
Michael and I, well, we'll have to try to corner the little guys. If I can flank one, I can be fairly deadly, but that might be hard. If we can get your AC up a bit Michael, that might be a good idea, and you can support us with a bless spell (should last the combat, less we go more than 10 rounds). A magic weapon may be good for you as well, and if you enlarge yourself, that will make up for a lack of mobility on your party with your reach. Shield of Faith will help your AC a bit (or mine if you'd like) and might be a good alternitive to Magic Weapon, but Bless is definately the way to go with one spell (Both of us could use a +1 to hit). (I know you said you've not run a spellcaster before, so just giving you a few options.)
I'm including this for reference.
SRD said:
Whip
A whip deals nonlethal damage. It deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher. The whip is treated as a melee weapon with 15-foot reach, though you don’t threaten the area into which you can make an attack. In addition, unlike most other weapons with reach, you can use it against foes anywhere within your reach (including adjacent foes).
Using a whip provokes an attack of opportunity, just as if you had used a ranged weapon.
You can make trip attacks with a whip. If you are tripped during your own trip attempt, you can drop the whip to avoid being tripped.
When using a whip, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to keep from being disarmed if the attack fails).
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a whip sized for you, even though it isn’t a light weapon for you.
FYI, I believe Ros can use a whip and a longsword/shortsword/rapier, one in each hand, and as long as she does not intend on attacking with both of them at the same time, she can use them independantly and hold both of them. I know this is apparently a sticking point for some people, so I'm going to ask Kahuna to clairify if this is possable and accept however she says it. Some people rule that having 2 weapons always applies the penalty, other rule only if you attack with both of them durring the same round (Which, at -4/-10, is not a good idea). Just a thought, especialy since I think she's the only one proficient with a whip.[/sblock]