Mage of Spellford
Explorer
I have been re-reading the big three MM, PHB, and DMG (something that I honestly never did even when I got all three of these books back in the day).
Something struck me - I was kind of wondering with all the changes why the creators did not leverage the rules for weapon damage differently.
I noticed that a longsword for example still does 1d8 and a two-handed sword does 2d6 despite the pretty massive increase in hit points that monsters now have. I wonder if adjusting the amount of damage heavier weapons do might be a way of balancing the scales. Since the game has the built in class based proficiencies might not a martial character who has the proficiency in heavier weapons benefit from this without taking away from any other classes specialties. I'm thinking maybe double the damage from martial melee weapons only. This would allow martial characters to really own their niche in combat without further complicating things.
Just a thought.
M
Something struck me - I was kind of wondering with all the changes why the creators did not leverage the rules for weapon damage differently.
I noticed that a longsword for example still does 1d8 and a two-handed sword does 2d6 despite the pretty massive increase in hit points that monsters now have. I wonder if adjusting the amount of damage heavier weapons do might be a way of balancing the scales. Since the game has the built in class based proficiencies might not a martial character who has the proficiency in heavier weapons benefit from this without taking away from any other classes specialties. I'm thinking maybe double the damage from martial melee weapons only. This would allow martial characters to really own their niche in combat without further complicating things.
Just a thought.
M