Mutants and Masterminds - limited copies available!

Hey Steve Please DON'T get me wrong... I am a grumby old gamer who fears change :D I am going to get M&Mv2 no matter what AND all the other stuff you put out of it (Freedom City 2, Lock Down, etc)... I am just worried... and a BIG part of that worry is because I loved v1 sooooo much... and also I really REALLY need to read the rules before I judge, it is just hard for me not to at times ;)

NOW your example Jade Jaws and the web-slinger help me out a bit more... I am still a BIT worried BUT that does make me a bit more comfortable.


THANKS again for putting out such great game stuff!! I REALLY do love M&M and Blue Rose and True20 :D
 

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Drew said:
Care to spill the details on the Duplication power?
Duplication
  • Effect: Alteration
  • Action: Standard
  • Range: Personal
  • Duration: Sustained
  • Cost: 2 points per rank

You can create a duplicate of yourself. Your duplicate is a minion (see page 63) with the same capabilities as you, except for this power and any hero points. You can spend your own hero points for your duplicate's actions. You must have this power at a rank equal to your power point total divided by 15 and rounded up for your duplicate to possess your full abilities. If you have it at a lower rank, create your duplicate as a scaled- down version of yourself, with a power level equal to your power rank and starting power points determined accordingly (power rank x 15). So a power level 11 hero who has Duplication 8 creates a power level 8 duplicate with (8 x 15) 120 power points and proportionately lower ranked traits.

Your duplicate thinks and acts just like you, so it is automatically helpful toward you. Gamemasters should generally allow the hero's player to determine the duplicate's actions. Your duplicate disappears if your power is countered for any reason. You can also make your duplicate disappear at will by turning off your power.


Power Feats
  • Absorption Healing: You can make an immediate recovery check by "re-absorbing" an undamaged duplicate.
  • Mental link: You have a mental link with your duplicates, allowing you to communicate with them over any distance and know whatever they know.
  • Progression: Each time you apply this feat, move your total number of duplicates one step up the Time and Value Progression Table (2, 5, 10, etc.). You can still only create one duplicate per standard action.
  • Sacrifice: When you are hit with an effect requiring a saving throw, you can spend a hero point to shift the effects to one of your duplicates instead. In essence, the attacker hit a duplicate and not the "real" you. The duplicate must be within range and a viable target of the effect.

Extras
  • Heroic (+1): Your duplicates are not subject to the minion rules.
  • Horde (+1): You can summon up to your maximum number of duplicates with one standard action. You must have the Progression power feat to take this extra.
  • Survival (+1): If you die while duplicated, one of your duplicates becomes the "real" you and gains Duplication at your original power rank. You must have Duplication at a rank equal to your power level to take this extra.

Flaws
  • Feedback (-1): If one of your duplicates is damaged, you suffer painful psychic feedback. Make a Will saving throw against damage equal to the damage your duplicate suffered, with a bonus to the save equal to your duplicate's Toughness save bonus.
  • Real (-1): All of your duplicates are the "real" you-perhaps from different timelines or periods. You suffer the worst damage of all duplicates when you stop using this power. If any of your duplicates die, you die as well! You cannot have the Survival extra.
  • Unconscious (-1): You are unconscious and helpless while one or more of your duplicates are in existence.
 

Frukathka said:
Duplication

Wow! You really went the extra mile typing that whole thing. Thank you, I really appreciate it. I'm going to print this out and show it to one of my most enthusiatic M&M players to give him an idea of how his PC's main power will look in 2E.

Thanks again!
 

Drew said:
Wow! You really went the extra mile typing that whole thing. Thank you, I really appreciate it. I'm going to print this out and show it to one of my most enthusiatic M&M players to give him an idea of how his PC's main power will look in 2E.

Thanks again!
I didn't have to type the whole thing, thanks to my scanner all I had to do was scan the appropriate text and save as editable text in .rtf format. Then I copied and pasted to here. Anyway, I thought you'd appreciate having the whole and since it is open content, I'm not worried about consequences. Enjoy!
 

Frukathka said:
I didn't have to type the whole thing, thanks to my scanner all I had to do was scan the appropriate text and save as editable text in .rtf format. Then I copied and pasted to here. Anyway, I thought you'd appreciate having the whole and since it is open content, I'm not worried about consequences. Enjoy!

Frukathka- Thanks for posting that. If you have time for any more previews, care to let to let us know how Evasion works (or anything else you feel like previewing for that matter)? Is Evasion 2 the equivalent of D&D's Improved Evasion?

To me Improved Evasion would be a little too powerful for 2 pp so I'm wondering what they've done to change it (I'd guess something like 1/2 damage if save is failed by 5 or less, no damage if save is made by 5 or more). On the other hand, from what I've seen Uncanny Dodge is essentially just as good as the D&D version (which, again, seems a little too much for one feat to me) so Evasion might be directly converted to M&M as well. Thanks.
 

Elric said:
On the other hand, from what I've seen Uncanny Dodge is essentially just as good as the D&D version (which, again, seems a little too much for one feat to me)
I can't comment on Evasion because I don't have the book yet, but Steve has commented that the Uncanny Dodge feat in M&M is dependent on one of your senses. So, if a character has uncanny dodge based on hearing, and a completely silent character ambushes him, his uncanny dodge doesn't work. Spider Man presumably has uncanny dodge based on his danger sense, so when Venom (who has Immunity to spidey's powers) ambushes him, spidey is in a lot of trouble.
 

Elric said:
Frukathka- Thanks for posting that. If you have time for any more previews, care to let to let us know how Evasion works (or anything else you feel like previewing for that matter)? Is Evasion 2 the equivalent of D&D's Improved Evasion?
Evasion is a feat in MnM 2nd Ed. and is ranked.

Evasion
If you make your Reflex save against an area effect (Burst, Cloud, Cone, Explosion, Line, Shapeable or Trail) you suffer no damage. If you have two ranks in this feat, you only take half damage from an area effect even if you fail the Reflex save, and no damage if you cucceed.

---------------

Any other specific requests?
 

I've now read it twice, but haven't played it yet. As far as I can tell I'm going to like it more than 1e (which I loved.) It streamlines some of the rules I found awkward and adds cool new mechanics which I think are great.

One complaint is typos that really should have been caught. One page spread near the beginning is especially egregious, as it both has some misspellings and a character template that accidentally excludes the template's feats. I also don't like some of the art quite as much as I did the 1e art, and I prefer the game's iconic heroes to be named.

That's fairly minor, though; there's a whole lot to love! This book is going to make my MnM game better.
 

Piratecat (great job at the ENnies this year, by the way!) if it's not too much trouble, please pass along any typos you find to me at steve@greenronin.com (we're well aware of the cut-and-paste error with the Costumed Adventurer template ... grrrrr ... FWIW, his feats are given in the example on page 26).
 

Man, here I was going to wait on buying the new edition until the DC rpg comes out to see what it is like. I had ran out and bought the M&M main book, Foes of Freedom, GM screen, Annual 1, Time of Crisis, Gadgets guide, Freedom City, Lockdown and Omvelex only a month before the annoucement for 2nd edition.

Now I gonna preorder 2nd ed.


"ACCURSED KENSON!!!"

pumping fist in the air. :D

P.S. Is it still on track for sept?
 

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