FTracer said:
Can anyone give me a rundown on what heroes & villians made it in the new book, I don't need stats, just curious. I understand there's more templates to pick from as well? Does the devices section have some ready made devices? I liked how Gadgets Gimmick's had one of each but I doubt the new book has the space for that.
I don't have my book in front of me, but I'll relate what I can remember. There are no "characters" in the book that are identifiable by name, just archetypes. Of course, the only real difference between, say, Protonik and the Original Archetype (now called Paragons) is the name. The PC Archetypes fairly much follow what you would expect (Martial Artists, Gadgeteer, Powerhouse, Shape-shifter, Weapons-Master, ect.). The Totem is pretty much gone, replaced by the much better Shape-shifter (which can also be a Metamorpho-like character if needed). Also, the art for these is brand new and not recycled from 1ed.
The interesting addition are the villain archetypes. Basically, we're given a fairly basic, iconic villain archetype (some higher than PL10) that can be expanded/altered to serve your campaign. Examples include The Armored Megolomaniac, The Brain-in-a-Jar, The Corrupt Sorceror, The Kung-fu Killer, ect. As noted, they aren't indentified by a given name (sorry, no Atomic Brain), but rather their archetype.
I can expand upon this once I get home and find my book.