Mutants & Masterminds: San Angelo

maddmic said:
"I guess it's time to do our duty for the public. It would be nice if Orchid has actually given us the power to talk to each other in case there is some trouble.

*But of coarse I have silly!* Orchid's voice pops into the groups heads.
 
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Centurion gives the young girl a quizzical look after hearing her in his mind but doesn’t say anything. He then flies after Ringmaster to the rooftop.

OOC: I assume that Spyder is hitching a ride with Ringmaster, if not I will carry him.
 

Orchid follow O.R.C.A. and after seeing the giant kite fly to the roof she is happy that she stayed on the ground.


[edited to correct action]
 
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Heros. We never did get used to working with them. said the first McCoy, as he closed his eyes in concentration, causing another duplicate of himself to appear. Already his first twin had begun to buckle his bulletproof vest into place.

We're going to head in through the front door, as soon as the heros breech the roof. the thrid McCoy informs Lt. House, Someone better tell Orca, we don't want to get shot if we meet up with the heros halfway through the building.

The three McCoy's all nodded to each other, and without a further word, the two duplicates dashed across the parking lot... pistols drawn and keeping low. Phil took up a postion, waiting with the rest of the SAPD... his eyes focused on the roof-bound heros.

(The prime McCoy will wait outside, his two dupes will enter the building as soon as the heros do. The mental link between the orginal and the dupes works better than any radio could! BTW, is Orchid extending her telepathic link to me? She might not be aware of my presence...)
 

OOC: Okay, just getting used to having 8 players in the game! It'll be okay as soon as I get used to the larger number. Actually, I think the team has a great deal of diversity now, which is a good thing! One thing I need to clarify though before proceeding. I believe ORCA stated that Kiro and Orchid should go with him through the ground level and the others with Centurion to the roof. But I believe that Yellow Sign posted that Orchid stepped off the kite onto the roof. We can do one of two things to correct this. Either we can disregard Yellow's post about Orchid riding the kite to the roof or we can assume that she went to the roof with Centurion and Ringmaster and that Kiro and Spyder are with ORCA on the ground (assuming that Kiro agrees to go with ORCA). Let me know and I'll continue later today.
 

Orchid stays close to ORCA as she is abit nervous.


[OOC: sorry about the mix up. I didn't see the post about staying with ORCA. thats fine by me and I edited my post.]
 

As the big kite approaches the roof of the building, Spyder will look around for any cover and or people up there. He will jump off as quietly as possible and wait for Centurion or Ringmaster to tell him what to do. If he can see a roof access door or window he will point it out to the others.
 

Shade slips deeper into the building, heading towards the western wing. The corridors seemingly become a maze, broken only by doors leading into rooms. Shade takes the occassional peek into some of them, finding offices, meeting rooms, lounges, supply rooms and closets, and other places of this type. He passes several banks of elevators and stairways, leading both up and down. Many doors are locked. After wandering for several minutes and feeling hopelessly lost, Shade turns a corner and come to a peculiar sight. A door about 20 feet away on the left is open, and in fact seems to be hanging from its hinges. Debris litters the hallway. Most of it is so smashed that it is hard to tell what it once was but there appear to be pieces of desks/tables, chairs, a dented file cabinet with papers strewn about and torn up books. Beyond this further down the hallway, another door stands open on the right, with another debris field near it. The hallway is ominous in its silence.

ORCA leads Orchid and Kiro (if he is following) to the front entrance to the building. The building is shaped somewhat like a "plus" sign, with a north to south main building and an eastern and western wing off of that. The main entrance is two sets of double glassed-doors. Upon reaching the doors, ORCA and team find them unlocked. Entering they find themselves in a main foyer area. It is large, roughly 60 feet wide by 100 feet deep, with a tall ceiling (20 feet tall). There is a second level evident in this room, with a open walkway above and doors leading to offices or things of that nature. A fountain is placed in the middle of the area and is spouting water ten feet into the air. To the left is a long desk, running about 30 feet in length. Behind it is a closed door. At the far end about 100 feet away is a bank of elevators and to the left and right in the foyer are stairways leading up to the second level open air walkway area. Comfortable chairs are scattered around the foyer. Nothing here appears to be disturbed. (OOC: Incidentally, there are four upper stories on this building)

The McCoy duplicates enter the foyer area a few moments after ORCA's team enters, seeing the three heros standing nearby surveying the scene. (OOC: feel free to announce yourself to the other heros in the room if you want)

Meanwhile, Centurion, Ringmaster and Spyder arrive on the roof of the building. There is a door on the roof of the main building and on both the eastern and western wings. Checking the door on the main building, the three find it locked with a keypad for entering an access code. There is little in the way of other cover on the rooftop. The only other possible access points are several air vents obviously leading to the ventilation system, which appear big enough to accomodate an adult.
 
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Centurion uses his penetrating vision to look at the inner workings of the lock, locating the dead bolt he transforms the bolt (or magnets, depending on what is holding the door shut) into water. He then opens the door. “Let’s go, and stay sharp. We don’t know what’s in here.” Centurion says as he leads the way down the stairs.
 

Toric_Arthendain said:
A door about 20 feet away on the left is open, and in fact seems to be hanging from its hinges. Debris litters the hallway. Most of it is so smashed that it is hard to tell what it once was but there appear to be pieces of desks/tables, chairs, a dented file cabinet with papers strewn about and torn up books. Beyond this further down the hallway, another door stands open on the right, with another debris field near it. The hallway is ominous in its silence.

Should I wait for the other guys? There could be people that need help... Shade stays as quiet as a shadow can be, and walks down the hallway.
 

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