OOC: You are correct, Sen. My bad. Somehow when I looked at your sheet, I saw +4 Super-Dex and Super-Strength instead of the +6 that you actually have. So yes, you are correct. you can do +8S without the claws or +10L with them.
IC:
Spyder 22
ORCA 22
Shade 17
Centurion 16
Orchid 12
Ringmaster 7
Armored Agents 6
Spyder moves forward, following the armored man who has been attacking him and strikes out with another blow, this time trying to put more force behind it. He misses, possbily thrown off by the overcompensation of trying to strike harder.
ORCA triggers another sonic blast at one of the men on the right but misses as he tries to make sure he doesn't hit Spyder in the process.
Shade fires a blast of shadow at the armored man engaged with Spyder and hits him but the man appears unaffected by the attack.
Centurion creates a three foot high wall across the hallway in front of himself, Ringmaster and Orchid and then fires another blast of cosmic energy at the kneeling armored man, barely missing him.
Orchid triggers a mental blast at the armored man standing behind the kneeling one on the left. This time the blast finds the target mind, causing the the man to grab at his helmet and then fall to the ground unconcious.
Ringmaster fires another shot, changing targets to the kneeling armored man since the one standing behind him has fallen and is unconcious. The blast misses badly however and Ringmaster then opens a link to Tyke. 'Tyke, I think we're going to need you down here at Helix Technologies.'
The kneeling armored man returns fire at Ringmaster, hitting him despite the cover of the cosmic energy wall created by Centurion. Ringmaster staggers and is stunned.
The armored man engaged with Spyder takes another five foot step backwards across the T intersection and up against the far hallway wall. He fires again at Spyder, missing very badly.
The other armored man near Spyder steps backwards and is up against the same wall of the opposite side of the T intersection hallway. He also fires at the nearest target, which is Spyder. His blast of laser energy hits Spyder squarely at point blank range. Spyder is thrown backwards down the hallway 45 feet, landing about ten feet in front of ORCA, where he lies motionless. (OOC: VERY tough to hit Spyder with his high defense, but rolled just high enough with the armored man's point blank shot feat. Spyder's subsequent damage save using his reflex save because of the Evasion feat was a roll of 1 +11 for the save for a total of 12, which was a failure by 12, causing Spyder to fall unconcious and be tossed down the hallway. Sen, let me know if you want to spend a hero point to reroll the damage save and I'll revise this situation based on the new roll.)
OOC: The round is over. Most of the attacks missed their mark but Orchid and two of the armored agents managed hits. The armored man standing behind the kneeling one is down and unconcious. Ringmaster has taken 2 hits. Spyder has taken 1 hit and is down and unconcious (unless he spends a hero point for a reroll). No one else is injured although the armor worn by the opposition is ablative and two of the three that still stand have armor damage, making them easier to affect. ORCA and Shade stand 50 feet from the kneeling armored man on the left and 65 feet from the armored men on the right. Spyder lies in the hallway 10 feet in front of ORCA (unless we have a reroll). Centurion, Ringmaster and Orchid are behind a cosmic force wall 80 feet from the kneeling armored man on the left and 95 feet away from the armored men on the left. Also, maddmic, take a look at the OOC thread for this game. Actions for next round?