Michael Morris
First Post
I've read over the 4e players handbook, and ran the system for 6 weeks, and the group mutinied and switched games entirely to Scion for about a 6 month run. We started back in D&D but the players want to go to 3e. That's what we're playing, but I still haven't quite given up on 4e. However, my setting poses significant translation issues.
In short, alignments matter. There are five - Abora, Balcra, Shunra, Sodra, Valra; and they roughly correspond to the MtG colors Green, Blue, Red, Black, White in that order, though these days it's very rare for me to refer to an alignment by it's color (further two of the colors are switched: White to Gold, Black to Silver).
My original plan before 4e came out was that each power would be linked to the alignment it best reflected. The problem is this - whole classes sometimes stay within the boundaries or one or two colors. For instance both the Paladin and Cleric classes are more or less Valran, which an occasional dive into the other four but not enough of a dive to make a non-Valran aligned cleric or paladin possible.
If I create new powers to round out the classes I would need to make at least 2 per level per color to round things out. This comes out to - ahem - a LOT of powers that need to be created to fill the wholes - more than even I fill comfortable with making up without testing.
The other alternative is just to surrender the point and tell players that they cannot play certain classes without having the touch of certain alignments (or to reduce confusion and stay in line with the GSL - "ethoses" since you can't redefine the crappy alignment system of 4e). This isn't a *huge* problem since this system is non-exclusive. A character can (usually does) have multiple ethoses, even pairings that on the face of it are contradictory.
The other tact would be to create powers tied to no class that could be taken up if the character's ethos matched a prerequisite. However, if I set previous powers as a prerequisite I again hit the roadblock that some classes can't pick up some powers.
If I abandon the schema entirely then I lose part of the setting's identity, which frankly 4e isn't worth. I'm going to pick up the PHB II and see if it gives me some ideas on how to deal with this.
Even if I do go the first route that would mean creating 3x as much material as I had to create to make 2e Player's Option usable for me. Course, once done it would definitely be something to see. Hmm...
Thoughts or ideas anyone?
In short, alignments matter. There are five - Abora, Balcra, Shunra, Sodra, Valra; and they roughly correspond to the MtG colors Green, Blue, Red, Black, White in that order, though these days it's very rare for me to refer to an alignment by it's color (further two of the colors are switched: White to Gold, Black to Silver).
My original plan before 4e came out was that each power would be linked to the alignment it best reflected. The problem is this - whole classes sometimes stay within the boundaries or one or two colors. For instance both the Paladin and Cleric classes are more or less Valran, which an occasional dive into the other four but not enough of a dive to make a non-Valran aligned cleric or paladin possible.
If I create new powers to round out the classes I would need to make at least 2 per level per color to round things out. This comes out to - ahem - a LOT of powers that need to be created to fill the wholes - more than even I fill comfortable with making up without testing.
The other alternative is just to surrender the point and tell players that they cannot play certain classes without having the touch of certain alignments (or to reduce confusion and stay in line with the GSL - "ethoses" since you can't redefine the crappy alignment system of 4e). This isn't a *huge* problem since this system is non-exclusive. A character can (usually does) have multiple ethoses, even pairings that on the face of it are contradictory.
The other tact would be to create powers tied to no class that could be taken up if the character's ethos matched a prerequisite. However, if I set previous powers as a prerequisite I again hit the roadblock that some classes can't pick up some powers.
If I abandon the schema entirely then I lose part of the setting's identity, which frankly 4e isn't worth. I'm going to pick up the PHB II and see if it gives me some ideas on how to deal with this.
Even if I do go the first route that would mean creating 3x as much material as I had to create to make 2e Player's Option usable for me. Course, once done it would definitely be something to see. Hmm...
Thoughts or ideas anyone?