Left-handed Hummingbird
First Post
In this, as in many other things, the way forward is the golden mean. I think we all agree, clockworkjoe, that one of the points of the game is that the players are having fun. But that isn't guaranteed by a strict no-fudging policy. I agree with you that the DM should expect any adventure to go exactly as he or she had planned, but experienced DMs know what the players will think is fun and what not, Thus, the DM should allow him or her to trust their intuition and fudge a roll if he or she believes in and is confident that the consequences if the roll isn't fudged would be unduly disruptive.
Remember, too, that while the players should have fun, so should the DM, and the two isn't mutually exclusive: If the DM has spent weeks preparing an adventure, a little unconspicious fudging is quite allowed, in my humble opinion, if it makes the players experience the great scenarios prepared by the DM which they would have missed otherwise.
Remember, too, that while the players should have fun, so should the DM, and the two isn't mutually exclusive: If the DM has spent weeks preparing an adventure, a little unconspicious fudging is quite allowed, in my humble opinion, if it makes the players experience the great scenarios prepared by the DM which they would have missed otherwise.
Last edited: