gonesailing said:
Are you serious about needing stats for Leather Aprons, and Horseshoes? Did 3rd edition (core books) give those?
Mmm...you're focusing a bit too much on the specifics. I need help running the blacksmith like a game element, rather than as a narrative element. Ditto with the monsters. The actual scenario at the table goes something like this.
[sblock=Longish Example]
For Pre-prep, the group is en route to deal with a dragon problem in the far north of the kingdom of Mourncrest. I pull out a Black Dragon, an encounter with Hippogriffs, and an encounter with Hobgoblins as the major combat for the session. All I do for pre-prep is put little stickies in the MM pages for those monsters. We begin play, the group fights the Hippogriffs, and comes to a small town that I intend for them to use as refuelling...getting new horses to replace the ones lost, but, of course, getting low-quality broken down horses to reflect the decaying nature of the world the closer they get to the Black Dragon's home.
DM (me): (after a battle with hippogriffs) Okay, you've made it safely to Podunk, finally. Your horses did get killed by hippogriffs on the way, but you are all intact. What do you do?
Fargus: If there are any girls there, I want to do them.
DM: Hahahaha...
Fargus: I'm serious. I'm cruising for small-town lovin'. Find me a nice farm girl. Maybe tell her I'll give up my wandering ways and settle down with her and raise a family...
DM:....okay, are you serious?
Fargus: No, it'll be a Bluff check. Do I find any girls?
DM: (thinking about small-town demographics) Uhm...sure. You're walking through Main Street, and you pass by a dress shop, and you see a mother in there shopping with her five daughters, ages...er...about five to sixteen.
Fargus: Okay, I'm only going to hit on the mom...and maybe the sixteen year old...I told you, my character wants a port in every storm, so to speak! It's so one of them might break the family curse!
DM: Okay....we'll...uh....get back to that later? Are the rest of you going to be around to watch this insanity? If not, let me know what you're doing.
Laura: No way, man. Vivian's going to get some horses.
Barry: So is Galbraxas. Galbraxas knows that we cannot trust halflings to pick out good horses because of their tiny tiny tininess.
Shaneque: Frees up me to go to the bar!
Christine: Time for drinks! Woo!
(we resolve everyone else's actions. Laura and Barry meet a stablemaster who will sell them three poor-quality horses and a cart for 3,000 gp total, after they talked him down using Diplomacy. Shaneque and Christine learn that the hippogriffs are stirring due to the strange lights up in the mountain by buying some folks drinks. The town is in an economic crisis becuase the hippogriffs are eating their livestock, and they can't sell much at the market. Everyone is tense and poor and even the most common goods fetch large prices. This is part of the "everything is dying" feel for the campaign that the PC's will eventually right. Meanwhile, Fargus is going to try and get a little...)
Fargus: Okay, about those girls....?
DM: Well, sure. The mom is early 20's-ish. She's not dressed in anything too fancy, but there's a sort of elegance to her tattered sundress and faded bonnet. The kids all look better cared for, rosy and energetic, with dresses in bright pink, yellow, and blue, and red, in ascending order of age, except for the thirteen-year-old, who is wearing trousers, a tunic, and a vest, and has her hair cut unusually short. It kind of looks like she did it herself, beause it's REALLY short, and pretty ragged, better in the front than it is in the back. She'd look kind of boyish if it weren't for those wide country hips. The clerk at the desk is steadfastly ignoring them, paging through a catalogue of new styles from the South.
(All character development. I've decided, as I'm saying this, that the family is poor, but large, and the parents sacrifice to give the kids everything they want. The dress shop gets imports from far away, the most beautiful and trendy styles from the capitol city to the snowy South. I might have notes for each of the five kids, the wife, and, of course, the husband. Note for the husband? "His name is Bill Smith, and he works as the town's blacksmith. He has an unusual fixation on expensive cheeses, but he hasn't been able to buy any recently because of the economic stress. It is making him iritable and grumpy and a little desperate to get his hands on something. The girls are in here shopping to get away from the forge, because Bill was being especially angry." They can't afford anything here, but they're browsing.)
Fargas: Cool, the mom's a little older than me. What's the smallest one doing?
DM: (I'm a little caught off guard, I thought he was just going to smarm his way up to the mom, get slapped, and we'd be on with it. But whatever, I'm the DM...) She's admiring a pretty dress that is pink like hers, but with silver butterflies patterned into the hem. She's got huge dinner-plate eyes, and she's pawing at it a little, you can see that it's pretty expensive fabric. A little out of date for your hometown in the South, but better than anything you've seen anyone in the town wearing so far, especially that girl's mom.
Fargas: Okay, I bend down next to her, and I look at the dress. I say "That's a very pretty dress!"
DM (my note sheet has, for the youngest kid, the note: "friendly, bold, adventurous, likes butterflies") "Yeah, it is! I wanna get it, but momma says we can't get anything today, 'cuz it's too 'spensive." The mom is looking over at you a little warily, this strange bearded man in armor with weapons talking to her five-year-old.
Fargas: I smile and wave, and I keep talking to the kid. "Is that your momma over there?"
DM: "Yes, mister, it is!"
Fargas: "And what's your name?"
DM: "I'm Lydia! I'm five years old!" At this point, the mother has started walking over to you guys, you've got time to say one more thing before she approaches.
Fargas: Okay, I say "Do you think your mom would mind if I bought the dress for you?" As I say that, I look right at the mom.
DM: (I have a sudden realization of his strategy, and I think...wait a second...this is going to last...knowing what I know about the family, he'll be able to get in their good graces very well! Smooth, Fargas, smooth!) She stops, and looks a little shocked. She speaks a little hesitatingly. "L...Lydia, come here, you don't know that man." Lydia jumps up and runs over to her, transparent five-year-old joy on her face, "Momma momma! He said he'd buy the butterfly dress for me!" The mom looks at you, and turns away and says "I'm sure we don't need his charity, Lydia..."
Fargas: I stand up and I say "But perhaps you'd like my services? I'm an artist, you see, and I think little Lydia here would just be lovely as a subject, in that dress in fact..."...I look over her Skittles Rainbow of offspring...the Red is the oldest right? Okay, I look at Red a little longer than the rest..."In fact, I'd like to buy your whole family new dresses, and paint you all!"
DM (Now I'm caught off guard again...this plan is almost pointlessly elaborate. He's an orc-killer not a painter!) There are gasps and the ten year old in blue squeals a little (my notes for her include: "Materialistic, longs to be wealthy"). The thirteen year old kind of rolls her eyes. The clerk looks up from the catalogue. Uhm...the mom kind of approaches you, she's shocked, and she whispers low to you so that her girls can't hear, and she says "Sir, don't play with my girls' hearts like that, we are not people of means! We cannot repay this favor!"
Fargas: Okay, okay....I say "Ma'am, it is a favor of the king to you! Your family is a beautiful representation of the lovliness inherent in our kingdom, and the portrait of you six lovely ladies will hang in the gilded halls of Castle Mourncrest! You are the nobility of the townsfolk, and you would honor our fair nation by appearing in it."
DM: Fargas...you're kidding me?
Fargas: (smiling like a weasel) Time for that bluff check yet?
DM: Oh, heck yeah! -5 penalty for blatantly outrageous claims, even! Dude, you're courageous.
(Fargas went in prepared for this, and his character has a habit of lying to every attractive woman he sees, so he's trained in Bluff, and, at any rate, would have no large trouble beating an untrained commoner...and he doesn't roll a 1, either.)
DM: They....uhm...believe you. Congrats, in their minds, you are now some sort of royal artist.
Fargas: Okay, I whisper back to the mom, specifically, "I'd like to get you something special, too, it seems you haven't been graced in all the fine fabrics a woman of your inesteemable beauty would deserve."
DM: Bluff again, -10 this time
Fargas: Is she ugly? Can I Diplomacy instead?
DM: (I look at my notes...she's got no penalty for ugliness or anything of the sort). No, okay, but keep the -5 because you are laying it on thick like molasses, man.
Fargas: Oh, these naieve peasant women...hahahaha
(Fargas rolls, and succeeds again...not hard to do vs. untrained peasants if you're prepared like he was...they didn't stand a chance!).
Fargas: So I buy everyone dresses...except the thirteen year old! I give her my sword. It's masterwork, I tell her it has killed over 20 enemies of the king. How much do the dresses cost?
DM: She thinks that's REALLY COOL. Dresses are (...noble's outfit?)...300 gp each, so that's 1,800 GP.
Fargas: Nuts, I only have 500. I give them that and tell them its a down payment, for the rest, they can send to the Royal Treasury. I give them some BS address...
(It goes on like this for some time, Fargas almost constantly succeeding on his Charisma checks vs. untrained commoners. I even give him a circumstance bonus for spending hard cash on something that is basically a plot device he'll never see again. That kind of character investment is cool to me. He fails once, when he tries to hit on the sixteen year old, but he's getting everywhere with the mother, who is undoubtedly charmed. He even pulls off "drawing" them by Bluffing and pretending to doodle on some parchment, while telling them they can't see the pictures because they're not finished yet, but that they will be invited to the palace to see them when it opens. He milks this all day in some field on the outskirts of town, and then tells the mother to meet him late tonight in the inn he's staying at. He does manage to find out that she's married. He doesn't really care, because his character expects to be gone in the morning, with fresh horses. He doesn't yet know about the three broken-down nags that cost a king's ransom.)
(Back at the inn, he's got no gold for a room, but he doesn't really need one...he just stands outside, waiting....I, as a DM, now have to decide if the Momma is so charmed that she'll break her wedding vows tonight. It's entirely believable, but I don't want to let Fargas off so easy. Fargas is staying at the inn, which is serving cheese and bread and wine, classic fantasy fare, so there I have it...Fargas and Momma get caught by Bill, who was in the neighborhood to sample the cheese that the inn got in. When I wrote Bill, he was just a name, and some personality quirks...now, in the middle of the session, the mantra has changed and he might very well be a combat encounter. I need stats! In 3.5, I know what those stats might be, because there are NPC classes and those NPCs have HP and BAB and saves even though they rarely need them, and right now, I need them, and Bill needs them, even though he didn't a minute ago, because I never guessed that a party that could fight hippogriffs would get in such trouble at a simple rest stop....but they are players, its their job to surprise me. In 4e, I'm not sure what I'd do aside from stop the game for 15 minutes, which isn't really desirable.)
(Perhaps after their fight, in order to mix it up and unify the dangling threads of story, I turn Bill into the one person who might be able to help them get those horses, since Fargas spent all his money on dresses. Or perhaps they steal the horses in the night. Or perhaps they walk, and Bill's wife, thrown out of the house by her extra-grumpy husband, tries to follow the party, maybe tries to strangle Fargas in his sleep for ruining her life, and thus SHE needs combat stats. I don't just want to declare "she miraculously avoids all danger and finds Fargas at an awkward moment," or to simply declare "the hobogoblins have killed her and put her head on a pike," and maybe the note I had for the mother, that she "likes to cook things with berries in them.")
(And then, from the monster side, we've got a party with less-than-ideal mounts, maybe they try to ride the black dragon back to town rather than fight it, making a deal with it that it can eat the idiot king and melt the city to the ground, and then, what kind of challenge can I throw at a party with a black dragon on their side?!)
[/sblock]
That was kind of long and mostly pointless, but it was kind of fun to write, and might help clarify the DMing style that I need help fitting a little better?
It boils down to: I don't know how this black dragon, or this blacksmith, or this treant, or this goblin, or this sword, or this horseshoe, or this spear, or this troll....I don't know how they are going to be used by my PC's, nor do I wish to really declare them only usable in methods XYZ, nor do I wish to try and figure out the thousands of different things my PC's could do when faced with it and then design it for every one of those (that's kind of what 3e did, after all).
I want my game elements to work as game elements (things you can play with) and as world elements (things that don't change properties because of metagame considerations), not as narrative elements (things that serve the purposes of a given plot), because my PC's will use them not as narrative elements, but as game and world elements.
I need something that will help shift the burden of 4e's "Design them for what they'll be used for!" into something that is "They have properties X, Y, Z, regardless of how you use them."
Maybe I need to go to Plan B and re-write the Monster Manual for that? Booooo....
