So in a new 4th ED game I started last night a made a Half-Orc Fighter brawler style. I really enjoyed playing him because of the sheer versatility of him.
In the middle of one particular encounter I was unable to reach an enemy to mark him. My fighter picked up a rcok, threw it, and hit the skeleton. The character sheet says that I would deal 1d4 + Dex mod damage on a hit. Another player said that I wouldn't deal my Dex mod damage because a rock doesn't have the "Light Thrown" property.
Later on I looked in my Rules Compendium to look up the specific rules for both ranged attacks and the use of improvised weapons.
I sent the entire party an email quoting the exact pages that are very specific on these rules. I was in the right that I would have dealt 1d4 + dex mod for the damage.
Then he sends me an email:
""As per the definition of "cheese" this is exactly case in point reinforcing what I said. Cheese happens when someone tries to "Brian-ize" the rules in such a way that they gain a huge benefit at the cost of the campaign which the DM has spent a great deal of time and preparation on. I think maybe we can coin that phrase "Adam-izing" it now too.
Being able to deal as much damage by throwing a rock as you would if you had hit them with a battleaxe flies in the face of the suspension of disbelief that Dungeons & Dragons is. Trying to get away with something silly because the book doesn't say you can't is offensive to me as a DM.""
Am I in the wrong here? The Brawler is made to be able to throw things and be fairly effective at doing some damage. A Ranger would be able to do even more damage, but it's the same principle.
They wrote a rulebook and I might as well follow it. So, to the other DMs who read this:
What do you think?
In the middle of one particular encounter I was unable to reach an enemy to mark him. My fighter picked up a rcok, threw it, and hit the skeleton. The character sheet says that I would deal 1d4 + Dex mod damage on a hit. Another player said that I wouldn't deal my Dex mod damage because a rock doesn't have the "Light Thrown" property.
Later on I looked in my Rules Compendium to look up the specific rules for both ranged attacks and the use of improvised weapons.
I sent the entire party an email quoting the exact pages that are very specific on these rules. I was in the right that I would have dealt 1d4 + dex mod for the damage.
Then he sends me an email:
""As per the definition of "cheese" this is exactly case in point reinforcing what I said. Cheese happens when someone tries to "Brian-ize" the rules in such a way that they gain a huge benefit at the cost of the campaign which the DM has spent a great deal of time and preparation on. I think maybe we can coin that phrase "Adam-izing" it now too.
Being able to deal as much damage by throwing a rock as you would if you had hit them with a battleaxe flies in the face of the suspension of disbelief that Dungeons & Dragons is. Trying to get away with something silly because the book doesn't say you can't is offensive to me as a DM.""
Am I in the wrong here? The Brawler is made to be able to throw things and be fairly effective at doing some damage. A Ranger would be able to do even more damage, but it's the same principle.
They wrote a rulebook and I might as well follow it. So, to the other DMs who read this:
What do you think?