MrFilthyIke said:
I always say, if you can't make ANY rules system fade into the background, the fault lies on the GM and/or players. I've run 3.5, seen 3.5 run, with minimal rules involvement. It's not hard. Why was it so hard for your group?
I guess my group is just too damn slow. :\
Anyway, I
do think that particular rules systems have an affect on game play. To assert otherwise just strikes me as absurd.
With 3e D&D, rules questions kept coming up during play. These questions concerned: feats, spells, special abilities, skills questions, combat actions (especially whether doing something provokes an attack of opportunity or not), circumstance modifiers, etc.
Over time, some of these questions came up less frequently, as we became more familiar with the system. On the other hand, as the PCs and NPCs gained experience, they had access to new abilities, actions, and so forth. This lead to
new rules questions stopping play.
Now I suppose I
could have made it my mission to become a complete 'master' of the 3.5 rules by memorizing all of them. But such a task would have been: (a.) very time consuming (I also have a job, other interests, etc.); and (b.) insanely boring.
Most important: it is
very difficult, IME, to run 3e combats without a game board. In terms of my experience of the game, breaking out the game board, setting things up, etc. detracts from
my enjoyment of the game. It is as simple as that.
The more complex the rules system, the less likely the rules can 'fade into the background' during play.
What is so hard to understand about that?
(Again, some people like these kinds of games -- I am not criticizing other people's tastes here. I am just expressing what
I like, and how C&C better helps me to realize that in games that
I run.)