It's highly unlikely they';ll read this, but I shall state anyway in the off chance that my players would have zero fun reading this thread, for it will be all about our campaign's future, etc etc.
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Right, they've not got that long an attention span, so that ought to do as spoiler space. :>
A while back on this very forum (And by a while, we're talking almost a year at least) I read a random thread about someone asking if anyone had used elements from the D&D cartoon, specifically Venger, in a serious game. One person put forward the interesting idea that Venger's not as pathetic as he comes off because, notably, he's the only person who notices that the "great heroes" are just kids with artifacts and thusly isn't intimidated by them. Thusly, Venger could be a great villain who fights not the PCs butthe players, because he knows that, really, the Strength 25 Fighter 9 is played by a data analyist with low blood pressure who needs ten minutes to remember how a Cure Light Wounds potion works. :>
I'm a big fan on Animal Man, the early nineties Grant Morrison comic series that took a C-List superhero that eventually had him encounter his own comic book-ness, which lead to the inevitable issue where Animal Man met Grant Morrison and went mental when he refused to just "bring back" his dead family because "the readers won't believe that." It sounded quite an interesting concept for a campaign, especially because I'd already left some hints about the past of the campaign world floating around which were eventually going to reveal this was the same universe as my previous campaign, but many centuries later, after a great disaster was not prevented by the last party. When you're already throwing in references to old games some of your players were part of, where else is there to go but the real world? :>
So, in a relatively plot-light dungeon, the party encountered 'Vhengher', a Tiefling wizard with a horned helmet who was working on some sort of dimensional portal, protected by Wights. The battle went pretty awful: the Wights drained one PC of two levels, two more of one, and Vhengher's Fireball spell almost killed the, Paladin's mount, the goblin sidekick of the half-orc, and the Paladin's unborn child. (My god, dont' ask.) Of course to ensure his spell was mroe powerful Vhengher used a power component, which just so happened to be one of his helmet horns which he snapped off....
But, nevertheless, his portal was distrubed and it started flashing and showing numbers on it. One of the bright characters clocked it was numbers from 1 to 20. When the Half-Orc Barbarian smacked him hard enough, he was sent into the portal, magically sending him off somewhere. As he left, his parting cry was heard by a couple of players: "My god, it's full of dice..."
There was laughter at the time about how they'd killed someone by sending them to a elemental plane of dice or something, but I started leaving lots of things gently building up. My D&D game has a weekly infodump on my LiveJournal, allowing people to catch up on missed sessions or remind themselves of what happened: I started leaving secret messages throughout (either spoiler-coloured to the background, or later hidden in HTML tags) where Vhengher warbles on about how he has seen "the real world" and will have his revenge: including occasionally slipping form using character names to PC names. Lately I've made his messages more surreal, but created a whole seperate LiveJournal where the "real world" Vhengher babbles on about his plans.
But in the game world, there are effects also. When the whole party ended up leaving D&D for two sessions due to absences, holidays etc in August I had the game restart with their PCs lying tied up outside of the dungeon they were in: their NPC companion at the time had been forced to tie them up because some evil force had possessed them and was making them walk about like zombies: and several PCs, whilst unconcsious, had dreams of a red unicorn with a black horn. Then, a few sessions later (and on the first year anniversary of our first session, natch) they were encoutnered by the same villain they met on their first encounter: a villain who had died utterly there (sacrificing himself to use a dying curse) but was brought back by Vhengher, marked by an ominous "WAKE UP" line in the middle of one of his secret messages. This character started quoting the same sort of thigns the secret messages said and the PCs (who had slowly been starting to notice them and talk about their mneaning) were very concerned. They spent some time talking about the creature this villain claimed brought him: a giant, bloody read Minotaur face, but with one horn....
Now, in game, the Half-Orc has victored in a ritual battle in his tribe for a magic weapon, and the final had him fighting and killing his own half-brother. He had no idea he had a half-brother, and despite only being away for six years he was surprised by how old this brother looked. His mother was confused when pushed to explain his birthdate but fianally told him, despite it oviously being six years, she was certain her younger child was fifteen years old. Evil Vhengher has been playing with in-game events to tear the man who struck him from his family....
Anyway, I don't intend on resolving this immediately: the PCs are only jsut level 8 (they play.... slowly
) and I want to make it more and more a part of the game as time goes on. We're ending one plot thread before Christmas (an evil humanoid army, led by a Bard Lich, trying to restore the demon princess whose cult they belong to back to Godhood) so next year I intend to kick into a more plane-hopping scheme and will start to have more overt Vhengher appearances: a cult dedicated to a one-horned god here, an improbable trapping in a dungeon laughed about on his journal there, maybe a few mysterious emails or text messages from someone threatning to Fireball them harder next time....
Wventually, the PCs are forced up against him in direct combat and most likely get their asses kicked since he's this game-defying meta-thing. (I'm tempted to actually knock their dice over after they role to represent this bit. :>) To properly defeat him there will be some highly trippy sessions, possibly involving taking them into the "real world", be it a session set in our world or a LARP session in my flat. ;-)
Anyway, I'm curious as to what you guys think about this idea: how you'd react to it as a player, and if you have any ideas for encounters, threads etc I could weave within this to keep it going for a bit. There are other things going on in my campaign and my players seem to want to continue paying fo rthe forseebale future, so it doesn't have to be solved in the next session or anything like that: this "demon princess" thread has been going before any of this, and there's some other threads planted for high level play, so it's not jsut a case of "Hah hah hah, look at how post modern and ironic I am": this is one string to my bow, but it's an idea I suspect they've never seen in any previous game they've played in, so I'd like to make it as memorable as possible.
Note: not memorable as in "that game I played in when I was 12", good memorable. ;-)
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Right, they've not got that long an attention span, so that ought to do as spoiler space. :>
A while back on this very forum (And by a while, we're talking almost a year at least) I read a random thread about someone asking if anyone had used elements from the D&D cartoon, specifically Venger, in a serious game. One person put forward the interesting idea that Venger's not as pathetic as he comes off because, notably, he's the only person who notices that the "great heroes" are just kids with artifacts and thusly isn't intimidated by them. Thusly, Venger could be a great villain who fights not the PCs butthe players, because he knows that, really, the Strength 25 Fighter 9 is played by a data analyist with low blood pressure who needs ten minutes to remember how a Cure Light Wounds potion works. :>
I'm a big fan on Animal Man, the early nineties Grant Morrison comic series that took a C-List superhero that eventually had him encounter his own comic book-ness, which lead to the inevitable issue where Animal Man met Grant Morrison and went mental when he refused to just "bring back" his dead family because "the readers won't believe that." It sounded quite an interesting concept for a campaign, especially because I'd already left some hints about the past of the campaign world floating around which were eventually going to reveal this was the same universe as my previous campaign, but many centuries later, after a great disaster was not prevented by the last party. When you're already throwing in references to old games some of your players were part of, where else is there to go but the real world? :>
So, in a relatively plot-light dungeon, the party encountered 'Vhengher', a Tiefling wizard with a horned helmet who was working on some sort of dimensional portal, protected by Wights. The battle went pretty awful: the Wights drained one PC of two levels, two more of one, and Vhengher's Fireball spell almost killed the, Paladin's mount, the goblin sidekick of the half-orc, and the Paladin's unborn child. (My god, dont' ask.) Of course to ensure his spell was mroe powerful Vhengher used a power component, which just so happened to be one of his helmet horns which he snapped off....
But, nevertheless, his portal was distrubed and it started flashing and showing numbers on it. One of the bright characters clocked it was numbers from 1 to 20. When the Half-Orc Barbarian smacked him hard enough, he was sent into the portal, magically sending him off somewhere. As he left, his parting cry was heard by a couple of players: "My god, it's full of dice..."
There was laughter at the time about how they'd killed someone by sending them to a elemental plane of dice or something, but I started leaving lots of things gently building up. My D&D game has a weekly infodump on my LiveJournal, allowing people to catch up on missed sessions or remind themselves of what happened: I started leaving secret messages throughout (either spoiler-coloured to the background, or later hidden in HTML tags) where Vhengher warbles on about how he has seen "the real world" and will have his revenge: including occasionally slipping form using character names to PC names. Lately I've made his messages more surreal, but created a whole seperate LiveJournal where the "real world" Vhengher babbles on about his plans.
But in the game world, there are effects also. When the whole party ended up leaving D&D for two sessions due to absences, holidays etc in August I had the game restart with their PCs lying tied up outside of the dungeon they were in: their NPC companion at the time had been forced to tie them up because some evil force had possessed them and was making them walk about like zombies: and several PCs, whilst unconcsious, had dreams of a red unicorn with a black horn. Then, a few sessions later (and on the first year anniversary of our first session, natch) they were encoutnered by the same villain they met on their first encounter: a villain who had died utterly there (sacrificing himself to use a dying curse) but was brought back by Vhengher, marked by an ominous "WAKE UP" line in the middle of one of his secret messages. This character started quoting the same sort of thigns the secret messages said and the PCs (who had slowly been starting to notice them and talk about their mneaning) were very concerned. They spent some time talking about the creature this villain claimed brought him: a giant, bloody read Minotaur face, but with one horn....
Now, in game, the Half-Orc has victored in a ritual battle in his tribe for a magic weapon, and the final had him fighting and killing his own half-brother. He had no idea he had a half-brother, and despite only being away for six years he was surprised by how old this brother looked. His mother was confused when pushed to explain his birthdate but fianally told him, despite it oviously being six years, she was certain her younger child was fifteen years old. Evil Vhengher has been playing with in-game events to tear the man who struck him from his family....
Anyway, I don't intend on resolving this immediately: the PCs are only jsut level 8 (they play.... slowly
Wventually, the PCs are forced up against him in direct combat and most likely get their asses kicked since he's this game-defying meta-thing. (I'm tempted to actually knock their dice over after they role to represent this bit. :>) To properly defeat him there will be some highly trippy sessions, possibly involving taking them into the "real world", be it a session set in our world or a LARP session in my flat. ;-)
Anyway, I'm curious as to what you guys think about this idea: how you'd react to it as a player, and if you have any ideas for encounters, threads etc I could weave within this to keep it going for a bit. There are other things going on in my campaign and my players seem to want to continue paying fo rthe forseebale future, so it doesn't have to be solved in the next session or anything like that: this "demon princess" thread has been going before any of this, and there's some other threads planted for high level play, so it's not jsut a case of "Hah hah hah, look at how post modern and ironic I am": this is one string to my bow, but it's an idea I suspect they've never seen in any previous game they've played in, so I'd like to make it as memorable as possible.
Note: not memorable as in "that game I played in when I was 12", good memorable. ;-)